I quit cause it was repetitive, I would get to 50 and just do raids to get the best possible gear, and that's it. Just like most of all MMO's, and why I don't like MMO's anymore.
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I quit cause it was repetitive, I would get to 50 and just do raids to get the best possible gear, and that's it. Just like most of all MMO's, and why I don't like MMO's anymore.
The reasons people quit XIV are 1: because SE cannot dish out content as fast as the player base steamrolls through it. Now don't get me wrong if your goal is to be the best at endgame as possible by all means please go right ahead. I've been there too in LotRO. Nice gear is great but don't forget patches are at minimum 90 days apart. 2: While the storyline is better than most it can be improved upon. New players have the benefit of having nearly 4 patches worth of storyline plus misc. content to go through. Those that have been here since release are going patch to patch. So while to us it seems like we are getting the short end of the stick, for better or worse, we have brought it on ourselves. We at least get a head start on things once it is released instead of having to play catch up.
3: Honestly this is my only pet peeve with this game. The lack of party exploration/dangerous combat in the open world. It is my hope that when the expansion is released this will be resolved to whatever degree that fits the game's Mode of Service. I want to do it with a party not solo. And it doesn't always have to be bosses. Could be like alex maps where you get one hard mob or a lot. Mechanics could vary and the like. But make it harder like you are doing a dungeon.
4: This is a personal opinion and more of a want/suggestion that I think could draw people in. This game could use mounted combat. Now Ishgard is stated in the game's lore as being the primary source of Eorzea's chocobos. Maybe in the expansion all of Ishgard will open and they could introduce mounted combat via chocobo and as we move onwards into patches thereafter we could maybe use the beastmen tribe mounts and couerls. Just a thought.
If party wipes in Dynamis (happened a few times), then re-raise by white mage, and then the whole party is back up in about 5 minutes. When I went, party wipes were pretty rare.
I quit simply because I get bored.
I'll admit to being the person who doesn't do every speck of content there is, because it doesn't interest me.
Some can't possibly like EVERY single thing out there. So I usually return
when I find something new or neat, or have initiative to do it till I get bored again. Way of life lol.
I agree that this game is waaaayy too simplified. But it's suppose to be a game for First time MMO'ers in mind.
It kinda sorta sucks because the game holds your hand for far too long.
???? not everyone and there are other ways to get i110 weps not only zodiac
1 shot mechanics, hell yeah, make the fight interesting
weekly lockout, fine by me
I love the game, and im guessing that people complaining are those that play all the mmo that are out there, I have been here since beta and im not quiting, even now that my baby girl was born, i wont quit, this game is amazing
I'm not sure some people can appreciate how relevant this game is as an end-game MMORPG. The raids are on-par with high level content from WoW, or WoTLK. So i think to see an Asian team's perception of this type of gameplay is interesting. Given how young this game is and yet patches come out as often as 2.1, 2.2, 2.3, 2.4, etc. There's reason to stay here until the expansion. This team will only get stronger at creating end-game content and balancing how gear is dispersed as time goes on.
Yup. I ran that dungeon frequently as SCH and taught new players all the mechanics. We always beat Pharos Sirius with little to no issues. It would have been nice if the loot was i75 and not i60, though...
Doesn't WoW also come out with multiple end-game raids and not just one difficult raid every six months?