Emet-Selch sort of looks like Koji Fox. Was that intentional?
Emet-Selch sort of looks like Koji Fox. Was that intentional?
Can you consider adding more content like Deep Dungeons and Rathalos? Challenging 4-man content that fits inbetween story dungeons and Savage. Something like a sprawling dungeon with multiple paths, roaming mobs, traps and oddities with cheap deaths and surprises and the Loot could be purely mats or cosmetical.
Do you have plans to increase the housing item limit?
Question: Do you ever plan to adjust the zoom out distance. It is increasingly difficult to see the boss and mechanics due to the size of the boss. People have complained about it for years.
Is the team aware of how useless ninja has become? The job has been gutted since it's introduction and seems to only be getting worse. For as complex as the job is, being bottom of the barrel just doesn't seem worth the effort anymore to play it. Do you have plans on a significant boost anytime in the near future?
I enjoy the Hrothgar, but can the gear with skirts not jut-out so far from the body? It makes the character silhouette look odd. This is the case even with some tops; the bottom portion of the Hooded Fireglass Leather Vest being one example.
Anyway we could add a UI option to hide other players damage number popups but keep yours? Hard to tell whos is whos when a monster is just exploding with random numbers.
Can you confirm if the dev team actually reads forum feedback besides JP ones when it comes to balancing and not just for these kind of threads?
QUESTION: Is there any chance we will see Gaius Baelsar's shadow hunter outfit in the mog station?
Question 1:
the Summoner suffers from gameplay problem,
is there major change to predict for the 5.1? .
Question 2:
Eden raid is good but could we someday have innovation from dev team in the raid system, and not directly a fight, a raid a bit similar to a 24 man?
Can you please allow MSQ roulette cutscenes to be skipped if EVERYONE in the party has completed that dungeon? Thanks.
they have this, its called a Security Token, you can down load the app or buy a physical one from the ea store
https://store.na.square-enix-games.c...security-token
Hi there! I hope you're doing well. As a Fisher, I frequently use Release to make sure my inventory doesn't get cluttered with random fish. However, when gigging (underwater spear fishing), I find that I have to purposely free up inventory space as there is no mechanic such as Release on that end. Can you please implement such a mechanic so that we can avoid having random fishes in our inventory?
Will you ever bring the Crystal Exarch back into the Trust System? A lot of people (myself included) completed the Main Scenario story using the Duty Finder, only to find out that the Exarch and Lyna are completely removed once you finish the main quest :(
any plans to make apartment rooms about the same size as the the inn room in Crystarium?
Have you ever considered voicing the Wandering Minstrel/Minstrelling Wanderer when he sings our stories back to us? :)
Can we get a Great Serpent trial for Shadowbringers?
Hey! This expansions been amazing for one!
A few questions:
1. Will we ever be able to earn the old feast gear that's long past similar to how we can earn old event/pvp gear?
2. Will we ever see a class that uses the water magic in this game? The abilities mobs have look amazing I'd love to see it on something.
3. For summoners, are you thinking of adding more egis or going more towards the demis?
4. It looks like this expansion we went back to skeletons/building blocks of our classes. With that being said does that mean things like whm lilies will be expanded more?
5. Is there a chance we'll ever be able to get Nero or Zeno's armor as cosmetic?
6. Will we ever see a change to limit breaks? For tanks like warrior and gunbreaker I feel they're the more dps heavy tanks so shouldn't they have maybe a more dps limit break instead of a tank limit break? I think limit break affects should mimic the classes they're from instead of a grouping of it always is x if y type of deal.
Were you expecting gunbreaker to deal more damage than the first three tanks in Shadowbringers? Mostly asking because I’ve noticed in hunts mostly, even when properly geared, neither paladin, warrior, nor dark knight could generate more hate than gunbreaker even when all of them are in tank stance
1.Will you be removing the random timer on housing?
2. Will you be adding more plots?
3. Will you improve the housing system?
4. Will you do anything about people using bots to purchase housing with this timer system?
5. PLZ REMOVE THE TIMER
The random purchase timer on housing is a very disappointing system. Please make it first come first served. I
Will dragoons ever see a half dragon form like nidhog had?
Could a feature please be added that lets you search for crafting recipes that use a specific item? I'm specifically imagining an extra menu entry for items that, when used, opens the Crafting Log to search results showing all known recipes that require that item.
Can we have a pair of flippers for waterside related glamours?
With the implement of demi-phoenix & the overhaul of the EGIs for Summoner, isnt it time to add Ramuh & Leviathan EGIs & DEMIs?
Did the Amaurotines originally come up with the concept of (job) soul crystals, or are they a newer thing invented/created post-sundering?
Question
There is currently a poll going on for the Gunbreaker audio changes preferences that has been posted on the US and JP forum. There's also several threads and many people dissatisfied with the gunbreaker's current audio. Are there any plans for changes or an option to change the GNB audio back through a command? Many people do not like the audio now and preferred what was shown in the trailers.
https://www.strawpoll.me/18398181/r
The poll is here and is in this thread. http://forum.square-enix.com/ffxiv/t...B-Sounds/page4
Hello,
I'm happy to see that the Astro got a bit restored with the 5.05 patch, but I'm still hoping the card system will be revamped or restored.
The current card system has all the fun stripped away. Most of the cards do the same thing, the lady and lord card do the same as some of the normal cards. It hardly adds any dynamic anymore. As a new player to ffxiv i got really excited to play the astro, so I'm really sad to see that the card system got changed to what it is now before i could really even experience it.
My question:
Will the Astro card system be changed in the near future?
1) With the launch of Shadowbringers tank classes are relieved of their enmity generation issues by switching their stance on and off which leads to an overall relaxed tanking gameplay.Taking warrior as an example, Defiance used to provide a considerable hp pool and has ever been a unique ability in regards to the other tank jobs. However, warriors have seen this trait removed. Do you plan to include similar specific traits for each tank job inside their stances in an attempt to make tanks a bit more unique?
2) Currently there has been a noticeable amount of new players with the launch of Shadowbringers. Are there any plans for new rewards regarding the "Recruit a Friend" campaign?
3) With the launch of Shadowbringers we have also become familiar with the Trust system which was further updated in patch 5.05. However, this system is highly identical to squadrons. How do you plan to differentiate each system according to content and what are your plans regarding the squadron system?
Shadowbringers has been an amazing experience, best expansion by far, but please, please can you give SMN back mp restoration with energy drain or energy siphon please?
Keep up the good work Yoshi-P!! You too Koji!
Dungeons
So, I haven't reached Shadowbringers yet, but in my opinion, the dungeons follow almost all the same pattern and are too linear sometimes. So my question is: have you considered incorporating other gameplay elements into dungeons such as complex puzzles, more exploration, optional bosses etc ?
thanks for the hard work, you and all the dev team are the best, much love !
I'm sorry if this has been asked before but I haven't read through all the 95 pages of this thread, so here is mine:
Are there any dates for housing on the new servers (Spriggan & Twintania for EU)? With 5.05 you added new voyages and others for the workshop but right now everyone on these servers are locked out of several things all linked to housing. We cannot have a Workshop (and with it missing out on everything that comes with that). You implemented a new mount but the material for it comes from crossbreeding (also locked behind housing). We cannot level our chocobos and we cannot access the vendors in the housing areas (Spoils in Trade, housing merchants, etc).
So please - is there a upcoming release date for housing on the servers?
Will we get new hairstyles for Viera and be able to use existing ones?
I've been wondering for awhile but I don't know if anyone already ask this, but are we gonna get a glamour dresser for housing? Yes it can be accessed at the inn, but it seems more convenient to have in a FC housing or a private estate so people can just do their glamours there instead of going back and forth.
Its a minor question but I would like to know! lol
Also, great job on making Shadowbringers the best expansion ever!!
Keep it up Yoshida! You're making great strives from here on!!:D:D
Could it be possible for the windows to snap onto partitions instead of just the outside walls? Not sure how to word it properly, but like a Fool's Portal on a marble partitition. It would make our decorating lives so much easier and so much more could be done! Thank you for your time! Deco is the true endgame! Oh and when will there be more housing divisions?
I know it's been asked, but it bares repeating. While 5.05 certainly helped with healers, it hasn't fixed nearly all the problems people have with them, IE: WHMs lillies still feel backwards to current game design, AST cards not feeling as good as they used to, and SCH feeling like a hollow shell of the dps/healer hybrid it was in HW/SB. Are there any plans to further adjust and work on healers throughout the expansion that goes beyond just potency changes?
In light of limited housing and apartments being so small could we get a “flat / loft” - a double sized apartment with a small cutaway open space that could fit a few outdoor items (maybe 1/3 of what a small house can have). It could be doughnut shaped like a traditional Japanese house or two rectangles with one the flat and the other the garden balcony.
- this would be a fully instanced home added to the apartment system for maybe 2 million gil or so...
You see places like this is large vertical cities. Sold under colorful names like “live/work loft”, “artist flat”, “garden apartment”, etc...
I doubt after 96 pages this will get seen, but I thought I would put the idea out there.
I have seen the question of level sync dungeons come up a few times but the solutions suggested that I have seen so far don’t go where I would request.
After playing both FFXIV and ESO I feel ESO solved this same issue better. Instead of scaling down, it scales up. You only get access to abilities you have unlocked (which might fail here), but every dungeon is scaled to the current max level and “normal” pre-raid iLevel. Basically what is 430 here as I type this - the iLevel we have as of the end of the current patches MSQ, not the iLevel after farming extremes and raids and left side tokens (but it does assume accessories).
The result is that once you unlock and master a rotation you never have to play a limited down version of it again. Obviously players with their full rotation unlock outpower those with just a few unlocks and there is where a system that works in ESO might fail here.
So... what I would ask is could we maybe, by 6.0 or 7.0 see scaling for level sync go up instead of down?
That would give enough time to figure out fixing where this system fails when directly copied in - to make it work in FFXIV.
Would you ever consider changing Veraero II and Verthunder II to be different white and black magic spells, such as Veraqua and Verblizzard. So there's a bit of difference between your magic spells instead of having two spells based on thunder and aero.
Can you tell us the background story of Viera voice 7? It gave a lot of us some good laughs, I miss it in a way.