Originally Posted by
W00by
If its class fantasy is extremely appealing to a wider audience, then player data suggests that the objectively correct call from SQEX is to eliminate as much friction within the job as possible and make it for babies. That's what worked for everything else on this list. But if Viper's appeal is more like Ninja's, where it will appeal to a core (and largely gameplay driven) audience, the right choice would be to maintain depth and complexity and give those players something to dedicate to. We won't know which one was right until a couple years out, because any argument about Viper's popularity right now is stained by the fact that it's the brand new flagship job and literally everyone is playing it, but we can speculate.
In my opinion, Viper was initially designed to be targeted to midcore, dedicated audiences. The fandom response when it was revealed was very much so "That's it?/I wanted Corsair," and it was described as a fast-paced, technical-but-stylish job. Many predicted Picto would be more popular. But after seeing the absolute inundation of Vipers in the PF (for EX1 and EX2 clears, there are literally twice as many Vipers as there are Dragoons, Samurais, and Monks COMBINED), Square realized that the job has massive casual appeal and that's where these changes are coming from They want to eliminate friction for a sudden and unexpected cash cow. I think this is a risky move on their part, because in 2 years who knows how many people will be itching to play Viper, but the intent seems clear. I hope they dial back and wait longer to see what the "right call" is (and as an Ultimate Raider and hardcore player, I hope they choose to keep it more complex), but existing precedent scares me a little.
Thanks for reading!