Originally Posted by
ASkellington
Dunno about the first part but I've been advocating AST to be a strict regen healer (if it can't dual stance) for a year or so now.
I'd prefer the stance dancing as a psuedo cleric stance but a regen/delayed heavy Diurnal with high costs on burst healing options (Helios, Benefic 2, CI, ED) be it MP or CD would be more than welcome.
For SGE... thinking about it, it would be interesting if the other Kardia effects could also give team mates a boost in some area not unlike cards to make switching not necessarily mandatory, but something you would want to do. For example, there is the HoT idea I had where you built up X damage thresh hold. Could also do the same for a shield effect.
With the above Soteria being able to apply it as well possibly.
On that note, I'm going to say no to having no MP cost. I want more reasons to keep note of my MP bar, not less.