As long as this game forces enrages to be a thing, it needs a dps meter.
Sorry but a savage fight isn't clearable with a freestyle samurai and cure 1 whm
Either that, or force completion of stone sea and sky to even be able to enter that fight
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As long as this game forces enrages to be a thing, it needs a dps meter.
Sorry but a savage fight isn't clearable with a freestyle samurai and cure 1 whm
Either that, or force completion of stone sea and sky to even be able to enter that fight
You realize gaming community in general sucks at interpreting data? Hell most probably can't even properly read those provided by fflogs.com There's a reason why blindly following Meta is about as damaging to the game as exact opposite. Yes it was exaggeration but WoW and especially Classic was especially bad with this. With game being pretty much solved there legitimately were people barring non meta builds from groups even if all it did was speeding up the run by at most couple minutes.
Ultimately there's only one thing I can tell with certain degree of confidence. If you can't improve without damage tracker and only damage tracker then you won't improve with it.
M+ they don't use logs or DPS numbers, they use IO scores which is determined by keystone clears. IO also will record raid kills as well and will show you a person main's IO information if they are on an alt.
In fact, parses from Warcraft Logs for M+ is pretty irrelevant for group selection. Especially since Warcraft Logs does not differentiate from rDPS and aDPS. All logs are aDPS which is heavily abused with things like PI, Benevolent Faries and other things.
Actually private would have to be the only option. Simply because people would question you not having it set to public which would lead to toxicity which is what they are trying to avoid.
ACT still exists so an official damage meter wouldnt really solve anything especially since ACT provides so much information than SE would provide if one was implemented.
Yeah those logs are used to break down pulls, not really to gauge personal performance (we use sims and application for that). Which is also a reason why having logs over just a silent dps meter is important. It's to look at group performance.
Having that information readily available natively in the 14 client would be a powerful tool. People who actually know how to read logs don't really care about the raw rDPS so much as how it weighs against the other bits of data.
The only thing hiding the numbers does is prevent a very specific type of "elitist" toxicity from happening. Being proud of not knowing how your job works? Complaining about "elitists"? Those types of toxicity are totally fine.
I'm not sure what kind of toxicity is being "prevented" by hiding numbers. It just encourages the passive-aggression that the GCBTW really loves and pretends isn't toxic at all.
For Raids sure, for M+ not so much since there exist a level of strategy in M+ completion is captured by logs, its easier to utilize IO as a mean to determine who you want for a group.
While it would be good for analysis, the issue is that the casual player base either will A) not understand said information or B) ignore it out of spite due to the already cultivated culture that surrounds the game. Just like how you can't remove DPS meter from WoW, you can't add DPS meters to FF14.
If anything, I'd rather just allow for ACT and expand the API for more robust information to be collected via ACT while keeping current rules regarding talking about logs, parses, or DPS values.
Since the topic will not go anywhere as both sides (myself included) are too bullheaded to budge even an inch... I'll just leave with this one thought.
Riddle me this. What are the reasons for low DPS? If you can answer this then you know what to look for when you want to improve.