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if after some time SE just can't see a good way to toss out Debuffs that have an impact while still Melee damaging, they might just settle for a "nuker who stabs things".
This is not exactly a bad thing. Debuffing as a job/class focus doesn't work very well. You can have nukers that rely on debuffs for damage multipliers (that's aside from how said spells hinder the mob), and the same principle easily applies to melee. If RDM was tuned so that it could do optimal damage with debuffs up, I'd probably be content with the job. Of course, we'd have to limit RDM to instant casts and at the most three debuffs, else the rotation becomes a pain.