I have a solution for you. Go in your house once a month.
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If SE implements this system now, you'd still be out a house. Unless you want them to take away the house from someone else now and magically give it back to you? If an FC got your house maybe you can join them? I don't know. I feel like the demolition system works fine, and the timer is actually too long because it's 45 days. If people don't go inside their housing for more than a month, then they're not using it. The way it is, all outdoor areas are still technically public and everyone can get in there
Its a way more sensible solution, though?
While I can agree that a better warning message up on logging in would be a good idea, I absolutly see no reason why the devs should start and waste time on developing something that tracks wether or not you entered your yard when we already have a working system in place that tracks wether or not you made the tiny bit of an extra effort not only to step over the border of your property but also invest 30 more seconds to right click that entrance door and take a peek inside. Whats so difficult about that? Even if you only care about enjoying the outside, whats so difficult or horrible about that?
The point of your thread and posts might have been that you wanted to rant (about something that was at least 95% your fault for not following well known rules), but it should have been to come up with a solution to your problem. And quite frankly having a better warning-system - lets say pop-ups during the last 7 days you can save your house stating clearly that you need to enter it through the frontdoor ("One of your estates is schedulde for auto-demolition in X days. To halt the auto-demolition the owner of the house needs to enter the inside of the house through the frontdoor. You can check the status of your estates in the timer-menu.") - IS a good and practical solution.
Everyone who can sit outside their house can spare the 30 seconds every 45 days to enter the house. Its a tiny, tiny inconvenince, but nothing compared to wasting dev-time on a new system that only benefits the lazy and careless.
Sitting on your yard is not interacting with the plot. When you click your door and enter your estate, the game has a specific action sent to the server that you have entered your house. That is how they register you interacting with the plot. Not standing idle in your yard because anyone can do that, and it sends no specific flag to the server.
Just go into your house, dude. I don't understand your aversion to doing something so simple.
So you couldn't be bothered to step inside your house despite being in the yard, thus making this process take less than two seconds? And now you want people to feel sorry for you?
For once, this is a housing related issue entirely of your own making, and not a SE problem. Could they provide better warnings of potential demolish? Maybe. You could also just, you know, step inside your house if it meant that much to you.
While I understand why we have the timer, I do feel the present system could be improved.
- a pop-up notice that your house is due for demolition would be useful, rather than hiding it on a sub-menu that many people don't even look at or know about.
- Indefinite storage of furnishings. I really feel for people who lose seasonal items and other stuff that has sentimental value. The time limit applies to people with a FC room who are kicked from their FC or whose FC goes inactive while they are taking a break, as well as people like the OP.
This is the only subscription game I know of that deletes player assets in this manner, even if the player in question is paying a sub.
Personally, I feel paying a sub should be enough to secure your house. However, with the housing shortage we have, I know that won't get support. A large number of players desperate for a house seem eager to devise ways of taking houses away from others rather than pushing for Square to find some way of increasing the supply. Apartments were a step in the right direction but they need to have more features added and the option to increase the size, before people will accept them as a good substitute for a house.
I see far more players advocating for more housing (either more districts or more wards or both), Instanced Housing, Instanced Housing on top of the Ward Housing, and better apartments than advocating for the system to stay as it is or for housing to remain as exclusive as you’re making their arguments sound.