I like your posts regarding the subject.
Basically I'm a "caster" main, meaning I play all three. Mainly dependent on mood, secondly I may go with whichever is better for the fight or group composition. i.e. I'll play SMN if a BLM is in group to buff his magic damage. Or go RDM in a highly mobile fight where I'm not sure of the phases yet. I tend to default to BLM if I'm after "big d*ck DPS". But my numbers are quite competitive on all 3. (You can check my FFLogs but disregard my V2S BLM one :P).
Anyways, my only gripe with RDM which turned me off playing it the last couple of days is that my previous static group blamed me for a wipe in V2S for using BLM because when both healers died to the same mechanic, no one was there to raise them despite the perfect handling of mechanics and the near 5k DPS on said attempt. Ironically, I swapped to RDM, both healers died to the same mechanic at the same time, a double raise saved the wipe and got us the kill.
Now I'm not saying the kill is fully credited to my 4k DPS + 2 raises making RDM OP. But it is frustrating when the community blames the lack of a certain utility on another class that performs better and "forces" you to play another job.
This issue, sadly, not only plagues the casters role, but also the tanks (PLD is the culprit), healers (AST I'm looking at you), melee (hi there NIN) and ranged physical (BRD, stop bullying your gunslinger buddy).
And I honestly do not think it is a balance issue as some of these classes aren't even the best in their roles, but a rather community interpretation of data issue.
~ Phoenicia ~
