No more enfeebling magic???
please... you say you want to build this game along with players but when it comes to important matters like you don't even ask what the community thinks and this is a mistake
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No more enfeebling magic???
please... you say you want to build this game along with players but when it comes to important matters like you don't even ask what the community thinks and this is a mistake
ok, do any of you seriously think that they are removing water and debuffs permanently? give your head a shake. what is the time mage? red mage? wouldnt it make sense to save these magics for those classes? if not then what would be the point of even having these as jobs if they are skills from a class? all this whining on the forums makes me sick.
Props to SE for putting up with all this.
So we'll just twiddle our thumbs against enemies weak to water? This is assuming they don't poke at the elemental wheel.
let me put it this way, they are doing what they can with what they have, they have recognized that major changes to the server and the core programming needs to be overhauled. if you read any of the dev comments they have mentioned the cost vs reward for making some big changes just arent worth it at this time.
lets say you have an old 1980 ford POS truck, you want it to run better but you know you are going to be buying a brand new off the line 2012 model in a years time. sure you will want to make some small changes (oil filter, carburetor, maybe a muffler) but would you really want to go through the trouble of putting in a brand new transmission and engine when what you have will work until your new truck get here?
are there any battles right now that cannot possibly be surmounted if there is no water spell or enfeebling magic? if the answer is yes, then tell SE and they will make adjustments to compensate, if the answer is no then i rest my case.