Originally Posted by
Zdenka
Skeleton strategy is sorta "simple" the most difficult part is getting threat on them by the GLA
Easiest set up would be 3x GLA, 2x CON, 2x THM, 1x ARC
P1: GLA1 takes both north skulls, GLA2 takes west skull.
P2: Both GLA Save 3000 TP for RS2 Riot Blade + Provoke to pick up new skulls. Should out threat the MT healer. The Skulls have insane HP so Circle Slash + BloodBath2 + Heals can maintain threat.
P3: All 4 mages help cure the MT while the GLA with 2 skulls gets both north spawns, and the one with 3 takes the west spawn, again pick up with 3k Riot Blade RS2 (extra skull maybe save Provoke and then Warmonger). This is so no mage has "tons" of threat on the new spawns and allows the GLA's time to pick them up and start Circle Slashing to keep them. They then go turtle mode (as they have been doing) and just live until the boss dies.
Turtle mode = Deflection, Aegis Boon, Stygian II, Cure2/Sac2 etc... most tanks should know how to do this. With 4 skulls + Stygian Spikes you'll probably never go OOM even spamming Cure2's, maybe can even put C3 on bar for that part, but the skulls normals should only hit for maybe 70-100 (hit for 250-300 on my ARC) and ofc 0 when one of the shield skills is ready.
1 THM and 1 ARC doing dps will be slower, but it is doable.