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AUTO MOVEMENT
How often did i have it that a lever or chest was just a pixel to far away from me to activate/open it.
Can you add aout movement to the game so the char runs to the lever/chest/designated area... whatever and then starts the action?
Or when an attack is initiated the char moves into range of the attack (spell, arrow, axe throw etc) and then starts the action?
Of course you'll also have to add the option in the menu to disable it since not everyone will like it.
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FC CALENDER
we are currently using the calender on our HP to plann events but i'd ask you to add one in the FC view in-game.
That way it will become much easier for everyone to see changes and upcoming events.
Bonus: add synch with HP?
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Any kind of information that can be given on possible new jobs? Multiple jobs per existing class? Dark Knight details?
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VERIVY DATA in LAUNCHER
I'm in the lucky position that my game didn't have major issues yet but people in the FC were complaining that its very hard to fix the game once it broke down since there is no option to check game data in the launcher.
Please add it.
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CORRECT EMOTES /xx AND MORE
Some of the /xx for the emotes are weird and confusing like /comfort where you get "You make a consoling gesture."
Where is the comfort in that, wouldn't /console be better here?
/Yes becomes a "nod" and /deny becomes "disagree vehemently".
Some fit, some are just weird.
Also some elemetary emotes like /yawn are missing, i can't allways use /doze.
Please recheck the command/text of the emotes and add more for basic interactions.
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Will we ever be able to reset the points on our chocobos?
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will the indoor furnishing limit of Large FC housing be increased? If so, then up to how many?
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MULTITASKING
Why am i unable to accept invitations, enter a dungeon with DF ready check or similar events when i am talking to a vendor, am on the market board or watching a sequenze.
Please remove that restriction.
Also there is no need to block us from using items like buff food when mounted (should not auto dismount us like in my previous post) or discaring items when doing something else like fishing.
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QUICK SYNTHESIS HQ YIELD
Is the quick synthesis unable to comprehend what skills/gear i have?
When i am able to get 100% HQ on 100% of my manual trys the QS should also deliver the same results but it hardly gets me HQ and even fails from time to time.
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CRAFTING CLASS CHANGES
Will ther be an easier way to switch between crafting classes?
It is annoying to always close the crafting log for the char to get up, switch gear, open crafting log, search item and press synthezsize.
Can't you just make an aout class change when i wish to craft an item from a different class job?