Originally Posted by
Kiyan
why not implement a system that makes crafters more important...intertwine both dungeon and crafting systems...for example u get unique material drops that cannot be traded if u beat say T5 or a Primal EX which would only drop if u had a certain lvl 50 DoH which in turn can be used to make unique weapons by using 2 or 3 unique materials and at the same time preserves the unique rarity of such weapons and still gives importance to the dungeons/raids/trials and boosts the need for a DoH to make unique and perhaps better weapons