And they did the same thing in 1.0 with toto-rak and nobody had a fit about it.
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The real question is why are you already easing up content on a game that will have only been out for a few months at that point? Do you folks really think so little of your fan base?
I really wish Yoshida would change his prospective to be a little more in the middle between how he and Tanaka determined content difficulty. Content needs to be difficult (without the mundane extras) all the while not being nerfed and ruining content with each patch.
Nerfing content ruins content. Look what it did to CoP, a respected expansion that was demolished to a pile of rubble.
I swear I feel like Square-Enix has an annual subscription to Completelymissesthepoint.com with all the stupid decisions they make.
I'm not seeing the issue here. They're not saying they're going to nerf ALL the content so casuals/new players wear the same gear as endgame raiders. They're going to be nerfing PAST content, stuff completed by endgame raiders a few months before. What that will do is let new players not spend the same long amount of time doing past content but get through that faster so they can get to the current content. If they don't nerf the content, it'll be incredibly time-consuming to progress through all past content to get to the current content. And remember, while they will nerf PAST content, there will be CURRENT content that is still tough that you endgame raiders can be working on.
and it's not going to be next patch or 2.2 but probably sometime next year...
The people you refer to as "you endgame raiders" is not just players that rush to end-game. As someone has written before there are people that cannot play as often but still want to enjoy the end-game as it was planned and not just a washed out version just because they were not able to play more than few hours everyday.
If Yoshida wants to help the casual players in beating some events he could just add casual content that adds tiers of equip that closes the gap a bit without "ruining" the current gameplay.
and the nerfing wont come for months, if for months you cannot complete a 50 character and try to do the endgame soon then you will miss it out.
But the thing is that there will always be hard content, it's not like suddenly this game will become lego final fantasy.
I see no problem with a Easy and then Hardmode version for different stuff. Worked in other MMOs and works here. Easy for the people who want to get the dungeon and mechanics down, then Hardmode for the real challenge with a couple added mechanics. IMO I'd rather see the game offer a lot of options and challenges.
I see no problem with this either, when the nerf happen we already have harder content for the hardcore players. Now the older content that was too hard for the casual players can finally do and catch up. You don't want to let them too behind or they will become frustrated and quit. I think it's a Win win situation here.