ONE. SINGLE. GIL.
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ONE. SINGLE. GIL.
I thought this game is casual why do people want to fix speed runs? do you all really want to waste 30-45m+ a run to get your points? I play 8-10hours a day so at the end it does not bug me w/e they do but i thought more then half of players are casual lol.
Really they could solve the issue with trash mobs in 50 dungeons very easily. Give them a good (> 50%) chance to drop a tomestone of philosophy or mythology. Then we'd all be yelling "put more trash mobs in dungeons!" ^_^
No idea what they will actually do, but what I would like to see is every monster either drop or have the potential to drop 1 or more tomestones. Have it start out as say 1% chance, with every kill in the dungeon increasing the drop rate. Balance it by changing the amount of tomestones and the drop rate as you see fit. Then keep it so boss fights drop a set amount of tomestones, lower the set amount if necessary.