Originally Posted by
Neasa
Actually start doing level 50 dungeons, and then tell me you don't make more gil than you lose. That includes introducing more gil into the economy than taking out just from currency or NPCing junk. It costs 350 gil for one piece of grade 5 dark matter... Dungeons constantly give double that from chests in currency alone, nevermind the other junk that gets NPCed.
Dungeons from 1-50 also did nothing but introduce more gil, as you'd just NPC or convert gear. You'd outgrow most of it before ever needing to repair it. New gil is also introduced as a bonus when you do an instance with a first-timer, along with an EXP bonus.
RMT also do nothing BUT introduce gil into the economy by leveling characters (And eventually getting banned), which unfortunately gets circulated into the market through buyers. There's also FATEs, available even after you've done everything else, that continue to introduce gil into the game.
It's funny how you keep telling other people how they don't understand virtual economies, yet fail to explain their error.