Originally Posted by
Eldaena
I'm looking forward to Arcanist and their support role. If they came out with a Chemist class I could see that being fun, but expensive! lol I feel like White Mage will probably always be the well-rounded healer, but I could only imagine making a class/job similar to it would require making something completely new so there aren't identity crises. An example I thought of was maybe in order to have a class/job with similar healing potency to a white mage you could make a class that plays up the weaknesses of white mage.
How about a sacrificial mage? I have no idea any previous lore for a class/job like this, but here is my ideas: The class/job would actual be durable as far as hp and def are concerned. However, not only do their heal spells require mp, they require hp. This could lead to having even bigger and badder cures than a white mage, but at the risk of the user. Their damaging spells could be absorption based for both mp and hp from the monsters we fight. They could also have a hold of all the old Thaumaturge spells that we liked to play around with. (Sacrifice, Siphon MP, Siphon HP, all the absorb spells and the ability to transfer them to another.)
I like this idea because they are similar to white mage, but they have different strengths while still being a lead healer/support class. It's just an idea, but I think it sort of satisfies a bit of what people want here. They don't want a class/job stepping on the toes of another, and they are both separate enough to actually exist in the same world. Instead of having 2 white mages per party, I could see people doing 1 white mage and 1 sacrificial mage to get the benefits of both. That's what would be ideal for those seeking other class/jobs with healing/support roles, right?