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Will newer boss monsters not use enmity-resetting moves? Numerous monsters in 1.0 use this cheap tactic (buffalo, moogles, Coincounter, golems, Great Elm, etc.), and it makes it very frustrating and seemingly worthless to play as a tank when monsters can ignore all of your enmity-generating moves at almost any given instant.
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Can you show us some in-game footage of some of the new remade areas besides Gridania/Black Shroud?
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The devs have addressed remaking the current areas that are in 1.0; however, are there any plans to add more surreal, otherworldly, and widely varied environments to the game to make it seem more immersive, memorable, and fantasy-like? (areas similar to Midgar from FF7, Memoria from FF9, Zanarkand from FF10, the Great Crystal from FF12, etc.)
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Lets look at the tatical disadvantages Example: Black mage: has the spells in series thunder, fire and ice. Specifically thunder series you cant aoe, fire you can aoe, ice some you can aoe. This is practically easy mode so why cant you give players the option of have thunder series aoe and fire series non-aoe? A mob /mobs that are weak to thunder/lightning have to be single targeted and mobs that are weak to fire players have to aoe instead of single target. So why cant you give players more spells with more options and why limit the spells for all DOM's? Also the combo system is a joke, why not add in skill chains and magic bursts?
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Botanists get a garden ... but what do fishermen and miners get?
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will there be changes made to using other jobs actions or having a sub-job like in ffxi?
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Can you give us some examples pertaining to the different party buffs based on classes/jobs used?
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It seems with all the instanced dungeons/fight etc that you are moveing away from what was in FFXI in regards to open world content, so is this going to be another all instanced based MMO or will you give the players an open world MMO like FFXI?
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Can you further tell us how you plan to use the gauge to fill in order to summon the primals or has there been any ground work for them? Or will the way to raise the gauge be different from primal to primal?
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How easy will it be to join a party in 2.0? What are the exact mechanics and features involved?