Now I've got hilarious lore justifications spinning in my head. "No no no, these potions are topical! Wait you've been DRINKING them? No wonder you get sick if you have more than one every 5 minutes!"
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Potions have always been topical in FF. If i recall correctly, most animations, if not all animations involving a character using a potion in Final fantasy games are "toss thing up in the air, vial shatters and a mist of refreshing curative particles trickles down on the character."
https://i.imgur.com/cwC6dKG.png
(source: manly men doing manly things)
If we get a Garlean magitek style Chemist, I'd figure we will be using our own aether, rather than pre-loaded Potions, to "shoot" at party members.
While a full fledged Garlean Chemist would have to use ammo, as magic capable people, we will be able to synthesize healing draughts out of our own aether. (Just like Machinists produce bullets)
Maybe this is where the "mix" ability will come in. By carefully aspecting our aether and then mixing it in specific proportions, we will be able to prepare charges with unique effects.
Something I'd personally add to my list of issues with the healers.
"Hello, I am {User in practically any thread on these forums}. The healer role has been butchered. It's in such an unacceptably bad state. All three healers play the same now, with really basic kits, a bunch of boring oGCDs that hardly interact with one another, and a one-DOT, one-nuke damage spam that makes up almost the entirety of their endgame skill ceiling.
Anyway, here is my five paragraph essay on why this is a horrible tragedy that befell Astro and Scholar detailing why they should be completely overhauled. Also when I'm reminded that White Mage exists my intro paragraph will receive a softer touch. Sparse kit? Overhealing? Unconnected oGCDs? One DOT and one nuke spamming as the entire endgame? Num num gimme more of that! It's just so unfair that White Mage design is in such a great spot with this exact state of affairs I just spent my intro bitching about. It's all fight design with WHM! The kit is great, just need better combat to make WHM really fun and/or interesting. But AST and SCH, they need overhauls to be fun. It's not fight design there. It's dumbed down and bland when AST and SCH have to deal with it. It's 'great design' when WHM does. No contradictions here! No idea why the devs think these opinions make no sense."
Who are you mad at, exactly?
I have never seen what you describe. Most suggestions about the three healers also include WHM getting an expanded DPS kit, going back to Aero III for AoE dotting, iconic elemental spells such as Tornado and Quake and most of all turning Fluid Aura into a useful spell.
There are also suggestions about getting back Protect, Shell and Stoneskin in some form or another.
It seems the general idea is to make WHM into a healer with an outstandingly powerful personal dps kit, while keeping the other two as buff/debuff healers with focus on raid increasing dps.
None of that seem to imply WHM must stay as a simple and easy healer.
You're kidding right? I see it in practically every thread on this forum. "Keep WHM simple". "Keep it the straightforward one". "Don't give it complexity, I like it because it's simple". "My design idea has it stay the Pure Raw Healer". Go look at the General Discussion section of the forums for extra eye rolling. "Give AST and SCH their complexity back" + "WHM is great with just a few small tweaks" is all over the place. Check basically any thread.
I will concede there are threads that seem to want to keep WHM "simple". As an example, quoting OP here:
OP does say it's "Ok for WHM to be simple"- But I would argue that doesn't mean OP wants WHM to be a job with no depth whatsoever. As an example, BLM is a "simple" class, mechanically- Rotation is easy to grasp and undestand and yet, it requires quite alot awareness and knowledge of encounters to push it optimally.
Still, considering the general consensus on what design problems healers have, I'd say, neither Scholars or Astrologians are your enemies.
I thought Quake Flood and Tornado where ancient level spells mostly associated with BLM.