this, how hard can it be seriously, stop making stupid ideas and just put it how it should be.
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Increase the rarity of weapon drops but make it so you can pass it or whatever. Maybe a 5% chance drop rate with other loot in the table besides Dark Matter. Maybe other random gear or meds and pots or craftables....
As i said in my last post i dont agree that we dont have a general pool for drops, even if we had the drop system of dungeons i would agree with that, but i got 4 of 7 weapons in all those wins and im not counting the drops i got even 3 times more like the ifrit claws, ifrit harpoon, etc in all those runs there were drops, lots of drops weapons and totems but those didnt land on me.
I dont think the problem here is the drop rate, THE DROP RATE IS FINE the loot system is what is wrong, so i dont want them to dumbdown the drop rate to a higher one, but instead i would love having at least the dungeon drop system so we can handle as adults giving each other what we dont need, i dont even think that we need a need/greed system i think a good thing of this comunity is that at least the ones with who i played are caritative and helpful in many ways.
I did a run tonight and at the time i joined i hadnt beat AV yet, i got the win and many drops that they didnt need....
Then the rate goes too high, and they lose repeat business, they'll have subs droppin left and right between patches. (even worse than they do now)
I still have fun with the crappy drop rates. To me, its all about who you play with. I have felt the pain of not getting much of anything. I have also felt the awesome feeling of getting that shiny new Item i have been waiting for, which i think trumps painful feeling. In the end I just like dying and laughing with my LS friends, who cares if some of us are more leet than the others, we have fun teaching others how to play and have fun playing it too.
I will say this, they should at least have one charm/totem, per party, a battle. that should at least keep it balanced a little more.
I am close to 10 totems to finally get my hands on Ifrit Claws so I can punch a certain Morbol efficiently.
Now I am stuck waiting until 1.22, since it took me months to get these 10 totems without any DoW weapon drop. I'd be a fool to waste half of them.
Thank you SE.
No, I'm sorry, it's not. It's really not.
Out of 250 fights you got 4 weapons. There are people that have fought Ifrit 120 times and gotten nothing, or at best a couple totems. What you did was got lucky. Would you have those same people fight Ifrit another 120 times just to get the last few totems to get a weapon? That way they can fight him 240 times and get 1 weapon. Brilliant!
Increase the drop rate slightly for weapons. Increase the drop rate further for totems and keep the totem requirement at 10. The current system does not benefit new players, because once someone has fought Ifrit (or in the future other Primals) hundreds of times, they're not going to want to help someone another hundred times just to get the 1 or 2 weapons they want.
Yea, tell me at what point do you stop telling people to leave and play something else, considering their are about 10k players it won't be long before you are stood in Ul'dah on your own.
People always get burnt out from MMO's I did it in 11, I did it WoW and I have done it in this game. I still come back though, you may have worked your ass off to get 6/7 but other have worked much harder and got less.
Why can't you be realistic ?, nobody is asking for insta-drops on every F'ing mob.
It's really annoying when people like you come in here spouting nonsense, pretending to know what people are asking for when you have no frkkin clue.
Not really in Dynamis many people walked away with armour they didn't have jobs levelled to use it with mainly down to LS favouritism, /random and DKP.
A system that awards you for your fight a little at a time is the right choice, this way everyone is on equal footing, everyone has to work the same and everyone gets the same chance of the weapon they want.
Anyone going for the highest tier (hardmode) class specific armour in WoW can not get it in 2 weeks, it takes months to farm the tokens and the artifact item to exchange for it.
I don't understand this moronic over exaggeration, if you're going to make a point at least try to bring facts to the discussion. (No MMO is anywhere near completable in a weekend)
I've already said 100% token, so 10 fight for 1 Ifrit weapon, 20 for Moogle.
Thats 70 for 7/7 on Ifrit and 140 for 7/7 on moogle.
When garuda comes out reduce moogle to 10 and garuda can be the new time-sink content at 20.
Yup that's like saying I work in real life with other people but they should decide how much I get paid each week, don't be absurd.