I am pretty sure you're all just completely unaware that Feast is now all about teamwork and communication, which is why the skill gap exists and why people don't improve because they don't know how yet its really simple and takes common sense.
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I am pretty sure you're all just completely unaware that Feast is now all about teamwork and communication, which is why the skill gap exists and why people don't improve because they don't know how yet its really simple and takes common sense.
i think the new Pvp need's more skill's per job a there is no flavor anymore its way to easy shows how much sq care about us
They care so much about the new players, so they water it down as much as possible so anyone could do good (which some people still suck a lot even with the new pvp).
Feels like SE don't want to make people use half of a braincell to play, or put some kind of effort on learning how to play. I'll be surprise if, by the end of the expansion, we end up with some quick time event like the God of War ones in pvp.
Its always about Feast? i could care less about those damn arenas as they always ruin general pvp, arenas are what hit the final nail in the coffin of WoW's world pvp and in here it killed FL's. Arenas have and always will be the most boring mode for pvp, in the end it is simply just TDM that you can have in wPvP or in battlegrounds while each offers more layers of strategy on top of killing opponents. Killing is the easiest part in pvp but when you add objective in the mix it gets way more interesting, be it defending something or assaulting something. If anything SE should have added ranked FL's in the game instead Feast, now that is something i would have loved to do and watch when done in higher level. Even RW could be cool if it was made for pre-made vs pre-made but nope.
I would love that as well!
Unfortunately, SE has decided to try to force refit the Feast as an "e-sport", ironically taking it in the opposite direction in the process, and seemingly deciding Frontlines and Rival Wings aren't important enough for proper balancing as well (or even separately if it came to it). The player base as well has it firmly rooted in their minds that large-scale, team-based PvP modes are "not to be taken seriously" and the way they play as well as the common understanding and skill level within those modes reflect that.
A LOT of things need positive change, but the players and/or SE's targeted audience needs it the most.
Yeah this may be an exaggeration but don't see how that is even possible. The only thing I ever saw was Rara Mira taking on 4 people as warrior. But his opponents were dumb. Why attack a tank when he has pushback up? If you can't watch your enemies buffs then your situational awareness is lacking and it has nothing to do with anything being unbalanced.