Sorry if it's been done already in this thread, but...
http://i.ytimg.com/vi/5Tv3oQNNskw/hqdefault.jpg
Printable View
Sorry if it's been done already in this thread, but...
http://i.ytimg.com/vi/5Tv3oQNNskw/hqdefault.jpg
Hotfix this so that people can go in there with parties of 8 players. Much better than pushing people through one by one.
I'm as annoyed as everyone else, but why does everyone think they deserve compensation? Bugs happen, most MMOs have very rocky expansion introductions.
Calm down, it's day one. It's the early release. It's not SE's fault you took your time off from work or school when everyone else warned you things like this were bound to happen.
nah it's literally their fault. They make the game, and already have people's money for the preorder. It's not at all unreasonable for us to expect compensation considering most of the content isn't in any way accessible to a majority of paying customers.
I do expect issues. Hence why I actually didn't take any time off because nothing ever goes smoothly with these things and at the very least I expected a lot of DC's etc in the first 10-20 hours of the drop. However this issue was totally foreseeable and a solution will need to be found fast because its a problem that will only compound the longer it goes on.
This was an easily predictable issue, it should also be an easily fixable problem. It is SE's fault, not the player-base because they're excited about the expansion. SE has massive experience with MMO titles and should be able to predict these issues. They should understand the weaknesses of their server architecture, and don't be mistaken their server architecture is trash. This problem is representative of SE not properly investing in their server architecture and not paying enough attention its weakness.
Bugs occur, this isn't a bug. Servers crashing occurs, this isn't that either. This is a massively foreseeable issue. It cannot be understated how predictable this was. SE doesn't deserve defense here.
People are having the reactions they are because this is *not* a bug. This is terrible design, that anyone should have realized just looking at it.
One should not funnel their entire playerbase through an instanced quest zone at exactly the same moment (Which is what is happening, due to the quest being so early in the expansion), then insist that the players just try again later as a solution to the problem.