Chuck Norris can do whatever he wants, even after taking an arrow to the knee, while eating the sweetroll he stole from you.
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The opposite of White Knight must be Dark Knight, because they just keep missing the point.
There's a reason why it is not a common trend in the industry. Larger patches are easier and more efficient to manage and prepare. Many infrequent patches means a lot more preparation time required as well, slowing the development down.
It's not merely about programming and creating assets and design. The pieces must be put together, prepared and tested accordingly and individually. When you only have to do this once per few months and can work under less strict schedules the pace is a lot more manageable for a large-scale adjustments and additions.
Two months per patch is rather fast pace as far as the industry standard is concerned.
I don't care if it's a staff problem or lack of skill. It's seriously none of our business why SE fails to meet these deadlines. All I'm saying is that you shouldn't be so quick to make excuses FOR them. Have some self respect.
Also lol at me not knowing anything about how deadlines in the games industry. If the past 5 years working in a game company have taught me anything at all it's that deadlines can always be met and people do because it means the extra time can be used to put in "could-have" items after the "should-haves" are done.
Maybe it's poor management at SE I don't know. 2 tried to kill themselves and another succeeded during XII's development while all the Squaresoft veterans quit the company out of their own free will. Bad management seems really likely but still it's none of our concern as customers.
Bottom line is WE are not accountable for SE's mistakes in any way whatsoever. If they say 14th and it slips guess what people are going to complain and they have the right to do so.
Personally I can wait a few months until they've had enough time to work on the basics of the game but that's completely besides the point here.
But two months has been more of a minimum between significant patches. It was more than three months between 1.17 and 1.18, and about two and a half between 1.18 and 1.19, and 1.19 and 1.20.
Where do you get your numbers for the industry standard? Genuine question. :) If two months is considered "a rather fast pace", then the industry standard would be... two and a half? Three? Four? Rift has been delivering major patches on the low of end 4-6 weeks since it's launch in March, and I've always been under the impression the first few years of an MMOs life were much faster than three or four notable updates a year.