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Definitely not. Our ship, the Drunken Mammet, found sector 8 after sector 7 on an SC06->SC07 trip. So it doesn't have to be a solo trip. It's just luck. :(
I suggest mammet-bashing. Complain loudly about your mammet in the company workshop. Try to find an artist to do a sketch of a mammet and threaten to burn a copy every time the mammet doesn't find the sector you're looking for. Rename your airship to shame your mammet.
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I don't believe in fortune, i believe in facts.
Unlocked all my sectors with favor/exploration/retrieval builds so far and failed with spread stat build.
I had returned to my hulk build after failing multiple times finding sector 8 with full invincible , last trip if found sector 8 with my hulk build, ship returned today with this result:
http://i.imgur.com/WiNQ1rd.png
Tell me what you want, exploration IS important.
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Looking JUST at the Survey stat, here's the number of attempts vs successes at different survey values to find sector 08 recorded on the spreadsheet:
Adrasteia: Success: 98
Drunken Mammet: Fails: 80; Success: 80
Enterprise A: Fails: 80, 80
HMS Moneysink: Success: 90
Lalafell Mafia: Fails: 94, 94, 94, 94; Success: 76
Ragnarok: Fails: 98, 98; Success: 98
SS Flying Squirrel: Fails: 80, 80, 80
SS Rubber Ducky: Fails: 76, 62; Success: 80
The Phoenix: Fails: 80, 80, 80; Success: 80
So, that's what we have so far. With 80 Survey, the chance to find Sector 08 so far for us (and this is a tiny sample size) is 3/12 = 25%. Now, again, this is a tiny sample, but the chance to succeed with 90-100 Survey? We have 6 fails recorded and 3 successes. 3/9 gives us 33%. Below 80 we only have 3 trips recorded, 1 success and 2 fails, which gives us 33% there too. This is all skewed by small sample sizes, but the 25-33% chance is pretty consistent so far across all survey values. Our total of 7/24 gives us ~30%, and 33% isn't even appreciably better than that.
EDIT: Sorry, I totally missed the HMS Moneysink's log entry!
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You are right, sample size is to small for a good analysis, the mafia screws up the results completely.... curse the mafia.
I hope more people will participate and enter their results which would help us to confirm theories.
Beside that, thank you for your work and time you invested in the spreadsheet Nyalia. It's a valuable source of information.
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Just confirming that S12 unlocked after S10
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In regards to the durability of airship parts, I allowed our airship to completely degrade and was given the following error when I tried to deploy it 'broken'.
"Unable to commence voyage. One or more components require repairs."
It appears that if the condition of any one component fails, the entire ship cannot be deployed. I would further speculate that the condition of any one component has no effect on the quantity or quality of the items returned similar to the condition of our armor and weapons.
-Avotas
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Got "High Quality" Shrub seedlings from 6th sector. Needed for housing item (alchemist) Topiary moogle
http://i.imgur.com/juC4rKp.png
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Anyone seen signs of Empty Cluster?
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Final information about airship and workshop after moving to a new house
You lose all progress
That is... Your sector discoveries and company crafting logs are tied to the estate hall's workshop, and not the Free Company itself. These are not carried over when you destroy the workshop and move. This is a little counter intuitive because you'd think knowledge is immaterial, like known sectors and recipes, you think you would keep that with you as you move, but nope.
- Extra unlocked airship slots are lost
- Airship rank is reset upon dismantling, but parts are recovered in inventory
- Sector discoveries are lost
- Unlocked workshop prototypes are lost and need to be unlocked again
On the bright side, we already had a lot of leftover items for unlocking the prototypes again, and we know know how to unlock second airship again, so we can rush towards that.
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Rank 23 still haven't found sector 7 & 8 yet! Somehow discovered sector 11 which requires rank 30 to explore...