As I said in the Zodiac drop rate thread:
"Almost everything that has a low (less than 25%) chance in this game should have a built-in safety net, where if you don't win after X amount (X can be a pretty high number) of times the chance becomes 100%.
Not talking about normal loot drops but things like card drops, relic drops, etc. I think people would be so much more open to the RNG if they knew that if the RNG reeaaally hated them they'd still be gauranteed a drop after X amount of tries.
The devs just need to ask themselves "what is the most amount of tries we want someone to have to make for this?" when designing rare drops/updates.
They need not even tell us the number, just knowing that its there on these things would make a huge difference. "
