I never knew that, quite interesting, im tempted to redownload Crysis 2 to see how it'll handle with Tess on.
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I would suspect that they could theoretically use tessellation to improve their "polygon shaving" technique even further http://www.youtube.com/watch?v=wc0ilSksWBQ.
I don't know any of these stuff but looked up tessellation comparison video, pretty cool.
http://www.youtube.com/watch?v=blZHGKTpS6I can tell at 1:25 the rocks looks more real + the building in the back.
another comparaison video : http://www.youtube.com/watch?v=lSfN7OTUOTA
Highend NV cards have two tesselation units. But the computational power of the AMD cards is better. I think having a high tesselation performance is important for a DX11 gamer card since it's one of the two most important DX11 features. The other is DirectCompute which enhances postprocessing and other math on the GPU. I hope AMD learned from that and enhances the tesselation performance on their highend models some more.
It's not unrealistic to use tesselation on all surfaces imho :P
But nv pushing the devs to do some bad poop is true. PhysX (*puke*) is the best example and is hopefully someday the death of nv.
I'm not really referring to using it on all surfaces which is fine, the problem is polygon density. There can only be so much detail in an area before you start needlessly crippling performance for very little gain.
http://blogs.amd.com/play/2010/11/29...ation-for-all/