Hey gang. We have another set of answers here for your perusal. Unfortunately, this isn't the entire list as we're still going through and organizing/translating them. Sorry for the continued delay, and believe me when I say that this has been a learning experience for everyone involved (so many questions...) and we'll be working to ensure we smooth the entire thing out going forward.
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Is the feature that allows low-level gatherers to follow high-level gatherers around their leves and get more hits at high-grade nodes than otherwise possible working as intended?
Yes, this was planned to work this way.
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Can you make a more efficient system for the consumption of harvested items? For example, a system where you can trade-in/exchange gathered items etc. It's not possible to get rid of them just by selling them, using them yourself, or by selling via retainers.
While this is already part of the Guild Task series of quests, we will look into expanding it in the future as well.
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Will you be revamping skill effects/recast timers, as well as gatherer skills in general?
We are looking into it.
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Please let us know the current direction of gathering classes.
Along with crafters, we are defining it as a class that supports the battle classes.
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Are there any plans for the adding a visual notification of the limits of gathering (such as 0/250)?
We do not have any plans for adding some type of visual notice/notification.
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Please increase the amount of times you can mine at a single node. It's incredibly boring having to move all the time.
We are looking into it.
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Are there are members of the development team that are playing gatherer classes and enjoying it?
There are actually quite a few dev. team members playing gathering classes!
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In the future, are there any plans to drastically change gatherers?
We are planning to focus on adjustments and the addition of new elements.
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In regards to fishing, will you make it possible to rely on the fish you caught for skill points instead of the grade you're fishing at?
We will look into whether or not doing so would have any adverse effects on obtainable items.
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Will it be possible to fish up fish of various rank while fishing on the boat (similar to FFXI's boat ride)?
We are looking into it.
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How come the skills that gatherers can utilize in active mode are so limited?
We are planning to add more abilities for them to utilize in the future.
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When will grades beyond grade 6 be implemented for Mining and Botany?
We're planning on implementing this for gatherers who reach Rank 51 or higher.
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"Fatigue" for the Disciples of War is being scrapped, so will the gathering cap for gatherers also be removed?
There are no plans for this at the moment.
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Please raise the gathering cap. It's something that all Gatherers feel is a burden on their shoulder. As we reach higher ranks, our gathering duration can become as short as 2 hours before we are unable to gather anymore. In addition, the SP we obtain can be less than 100 even at grade 5 when our rank is in the 40s. 15000 - 20000 per gathering is mentally tough. We really would like to receive more SP (including the release of higher grades).
We're considering increasing the amount of obtainable SP via gather.
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Since obtainable SP is fixed by grade level, it doesn't feel right that obtainable SP is the same for gathering low and high rank items. Are there any plans for adjusting the SP?
We're taking into consideration the possibility of SP being affected by the type of item that is gathered.
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Why does Arbor Call have no affect on lower grades while Triangulate does?
This was done to avoid any confusion that may occur when gathering locations of different grades are present in the same area.
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Auto-attack is being implemented for the Disciples of War. Will auto-gather be implemented for gatherers?
That might be a nice idea for an ability.
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I hope Botanists will be able to use the hatchet on their backs to attack monsters. It would be a lot more effective than throwing rocks.
Similar opinions have been expressed from within the development team.
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Are there any plans to implement fighting abilities or the ability to avoid monsters for gatherers?
We're currently brainstorming an ability to help gatherers avoid monsters.
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What are your ideas for the endgame content for Gatherers?
We're brainstorming "content where gatherers will target and gather rare items."
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It seems like certain fishing baits are too effective, making all the other ones virtually useless. Are you considering making changes to them?
We're considering making adjustments.
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Please give Gatherers more weapons and armor. Currently, gatherers of the same rank lack uniqueness because they all wear the same equipment.
We’re looking into it now.
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What sort of affect do Elemental stats have on Gatherers?
They affect the gathering of shards.
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Gatherers should be able to hold their tools like the Disciples of War. It just doesn't cut it when I'm taking a screenshot and gatherers are standing around like a log.
We'll take it into consideration.