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6.) Linear job/class progression. Hey look, theres a lvl 50 Paladdin. Oh hey look, theres a dozen more that look exactly the same and probably have the exact same hotbars setup too. Literally the only difference between one character and another is the skill they themselves bring to the game in the form of knowing which progression to run through with the skills they use. Short of that there is no difference between running a party between one person and another. Every single character uses the same gear and the same skills because there is a lack of choices. Jobs can cross class with 2 other classes besides their mains, oh but by the way those skills in those classes, yah theres only like 3-5 that can actually be used by the jobs, yah its not just any skill, its just the ones they feel are acceptable. You may as well just have given us the skills you wanted us to use as a level up reward because its bs that I can only have a couple skills from the sub classes.
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6a.) If you say your going to have cross class stuff then go all in on it. Dont allow just a couple acceptable skills in. Balance all the skills under the assumption that they can and will be used by someone on another class even if its not optimum skill usage. You need to allow players to choose how they play, you can not dictate to someone which skills they have to use for the characters they play while at the same time touting multi-classing as a feature of the game.
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7.) Character progression is pointless. 30 points of stats for 50 levels. And what do you get for those stats? 1% parry. 1% dmg increase. 500 hp. 30 mp. i could go on with meaningless amounts of stats. You could completely take this part of the game out and no one would notice on their parsers. Its frustrating to even get the reward at level up when you realize how useless of a reward it is.
7a.)Increase this to 3 points rewarded instead of 1 and this issue is resolved.
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8.) Meaningless stats overall. I have 500 Parry, yay. I have 200 elemental resistance for ice, Yay. I have no idea what these stats actually mean, yay.
8a.) Simplify the stats on the character sheet. Replace the 500 parry with a % parry. Replace the number elemental resistances with a % stat, give people the exact effects of all these things, because most people that play this game are not going to spend hours parsing this data out and figuring out what it all means over dozens of hours of testing.
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Apologies for some reason i can only post 1000 characters at a time.
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Already subbed 3 months on one service account, and one month on a second service account. I'll start a third service account in a few weeks, and will sub it as well. Once I have everything the way I want it, I'll be charged once a month for a 90 day sub.
Why? Because I can see past all the little issues and look at the game as a whole - It is a great game that I love to watch and play. It is not a game for narrow-minded people, and I strongly suggest that anyone of narrow mind move on to something simpler.
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I already subbed for 3 months (returning 1.0 player). If it still checks out after that, I'll continue to stick around. If there are greener pastures by that time(hello WildStar beta +_+), I'll probably pack it in and move on unless I really like what I see.
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Don't know, planning to get Diablo 3 (console) and GTA5 next week, and since my subs ends october 12th, we'll see...
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Already subbed, and I don't care if PVP sucks, as I won't be PVP'ing.