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will we see very low drop rate items in ARR? items with very long progression to get?
if 100 is the max players in endgame company does that mean we might get 100man endgame at one point?
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Ok breaking the rules a little but I can't help it.
Will ARR be like most MMO these days where people jump to 50 in a week and grow bored of end game content in a month? Do you plan to make ARR along these lines of most mmo these days to appeal to the casuals or will you be stepping back and taking a page from FFXI where leveling was a long process and endgame wasn't "the game" This question also refers to DOL and DOH.
With the reworking of the battle system and the tossing of the old, will we get rid of the lock on weapons to jobs/classes?
WILL YOSHI GET A VACATION?!?!?!
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is there any plan to abolish the armory system?
if not then how do you plan to have more than one job come from a class
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What are the current planned items to be included in the Collectors Edition of ARR?\
Side note to fellow Realm-rebornians...when you put more than one question in a post, the devs can not tell which question the people +1'd in your post. So post them separately.
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Will you use the Garuda loot system in 2.0 for more similar content (guaranteed progress + small chance of direct drop) ?
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How will you go about letting existing players change their name and appearance? (In a second benchmark style Character creator like I heard was the possibility in the past? or what?)
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Are you still planning to make most of old content/gear obsolete after every major patch ?
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As someone who was NEVER able to put a retainer in the marketplace (hence I am for an auction house), is there any comforting news you can give to help relieve my fear that I will not be able to add my retainer to the marketplace because it is flooded?
Because you have stated that you are keeping the marketplace system.
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Are there any Disciple of Hand friendly quests to level on? Because grinding becomes tedious and makes the actual process of crafting meaningless (it seems that way to me anyway).