Thank you for these interesting normal raid.
Too bad for those you see this as a wall, maybe it's time to improve and learn the game.
Peace.
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Thank you for these interesting normal raid.
Too bad for those you see this as a wall, maybe it's time to improve and learn the game.
Peace.
I think a lot of people underestimate the potential impact of just ramping up the numbers on some of these fights. The first boss of Strayborough is very difficult mechanically, but the fight overall is ultimately trivial because the punishment for getting hit is more annoying than impactful. Yeah, it's a mess with everyone getting hit and sometimes dying, but I don't think I've ever actually wiped on it. Making it actually dangerous would fundamentally change people's approach to that fight.
I'd kill for something as simple as an *optional* version of these dungeons that let us crank up the numbers, offered us more tomestones or something for doing so. It would give us a way to have challenging dungeons without ruining the casual experience for people.
It's probably the most simplistic possible solution available, but in many ways that's what makes it appealing to me -- once the system is built, it's a lot less expensive to just maintain that than it is to constantly build entirely new tiers of content to satisfy everyone all the time.
Giving some context to your post.
https://forum.square-enix.com/ffxiv/threads/343618
We've been here before.
The player base has had it easy in normal/trial content and even alliance raids, for a long time now. Yoshida himself even said they've gone too far in the casual-fication of the game, and it's mechanics. Dawntrail is their attempt to not only walk back on the casual-fication of content, but also experiment with new ideas and mechanics. Not everyone is capable of learning things quickly, or doing blind runs, and that's okay, that's what youtube is for. But this raid tier requires you to actual pay attention, to look at boss cues, and memorize the patterns. Unlike last expac, or even ShB, you're not going to be able to unplug your brain, and still come out on top. This content requires some level of effort, which is what it should do. The only people I would understand the frustrations of, are those with disabilities, all others do not have an excuse.
This for me was very important in SHB I did bozja as a super casual and new player, and I cleared the Red Chocobo deathless a few times then I randomly saw someone in chat saying it was harder than some extremes and that actually pushed me into trying Extremes (I had a really bad raiding anxiety) also I was in a good FC at the time that use to run and teach Extremes was funny cuz I even found some Ivalice mechs harder than some extremes mechs, that eventually pushed me into Savages in EW (even tho that was also out of necessity cuz the content in EW was boring and didn't find much stuff to do). Right now DT is perfectly tunned to push players to actually play the game and learn mechs which is amazing cuz this isn't a walking simulator like EW alliances there should be some kind of improvement and push players to be better and try new stuff, if you ask me I would rather be casual in shb that learned and improved with the game than a EW raider that actually got bored with 90% of the content.
I have no idea who this person is or any other streamer, I just strongly disagree with the idea that these raids are too hard.
Is made in 2012 good enough for your arbitrary restrictions or will you further move the goalposts?Quote:
You will have to excuse me if I disregard anything being said from an account created 3 months ago with almost 200 posts.
I mean if we wanna play that game I can disregard the opinion of anyone who doesn't play savage, bc to me they dont know what 'difficult' really is. But here I am, trying to engage with you. And for the record, my forum account was created recently, bc i didn't feel a need to offer any feedback until the DT AST rework. But go off, keep putting me in your box, like a bratty teenager.
Because now I can tell you really are just bad at this game. You are level 100, you claim to be playing since stormblood, and yes, there is a step up in difficulty. But y'know why it exists? Because from heavensward to endwalker, each expansion has brought the difficulty level down. This is not a 'sudden increase in difficulty' it's a slight return to form. Like I'm sorry but if you think this is hard do you not remember, idk, eden ramuh? Giant circle aoe that had no obvious big circle to tell you it was about to straight up one shot you the size of the whole arena? The thing I see kill at least one person even now when I get it as my roulette?
You have an incredibly delusional view of how ff14 used to be, if you think this step up is a new level of difficulty for the game. Especially considering job design used to be more complex and difficult, this is the tradeoff. Easy jobs, difficult encounters. No one wants to play a visual novel. Git gud.
Some people complaining the new normal raids are near savage difficulty while they've never even done savage before.
Savage is WAAAAYYY harder than what the new normal raids presented, why do you think most people who do savage take up to countless HOURS of practice to finish one level of savage?
You can finish these normal raids in 10-20 minutes depending on whether a wipe happened or not.
Mechs were already "hard" during the first few expansions, I still see a lot of people die in Omega normal raids, Eden normal raids even now.
It seems easier is just because most people already know how to do the mechs, and if the way you played is by mostly following where people go in those raids, and not thinking about WHY they go there, then of course you'll find the new NR, which only released like 2 DAYS, hard to do, because most people are only doing it for the first time or haven't learned the mechs yet, you won't be able to "follow" them.
There's really nothing new in the new NR other then the one that throws you into the air in M1. Every other mech you can basically tell what happens.
For M2 it's literally like Barbaricca.