Toggling "upgraded" skill animations?
In Shadowbringers there have been a lot of skills that were changed from being their own skills to skills that get "upgraded" into new ones as you level through traits. Such as Rage of Halone Mastery turning Rage of Halone into Royal Authority and the machinists shot combo becoming the heated shot combo. However, I know a few people, myself included, who liked the look of the animation of the skills before they got upgraded more than their upgraded versions and was sad to see them disappear once they got upgraded.
My question is if it would be possible to implement a system wherein we could toggle which of the two animations is used for these upgraded skills? So that we can see the animations that we may prefer in current content instead of only level synced content? Essentially a very limited "glamour" system for skills. I would want it only to be the animation that would change, so for example, at level 60 when you get Royal Authority, you would be able to choose to use Rage of Halone's animation but still get the potency/effect from Royal Authority.
I think this could offer people a way to differentiate their characters a little bit flavor-wise. I know it may be confusing at first but since the potency/effects of these skills wouldn't change could you maybe at least consider it?