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Now, there is a valid complaint that in this Extreme/Savage content, the healers and DPS are forced to dish out as much DPS as possible. But if they change that, then they make the game not fun for the vast majority who are NOT doing the Extreme/Savage content.
I, for one, do not want my experience tarnished because of the hardcore crowd who feel the game is "too easy". I like the fact that a large portion of the game's content is easy. I play for some relaxed fun, not to be sitting on the edge of my seat. I'm just not into that kind of stuff. Call me a carebear, casual, noob, whatever you wanna call me. Go ahead, it's fine. I'm not a pro, and I never claimed to be.
That’s fine if that’s what you like, but you can’t speak for the rest of the playerbase. Not everyone likes the braindead content; not everyone likes the trend that harder content has, as of late, of getting progressively easier. I don’t care if they leave dungeons the same (they’re dungeons—I do them to cap weekly tomes and that’s about it anymore), but I really wish they would keep Extreme and Savage at that harder difficulty that “the hardcores” like and want. But, there again, when the “hardcores” ask for things to be harder in content that they primarily do, they are attacked by the other side of the community about how the developers should not be “wasting resources” to “cater to the 1%”—just see the threads made about Ultimate.
I’m not really sure what you mean by the first part of this quote—some clarification would be nice, if you don’t mind. Are you just talking about how Extreme/Savage fights don’t have the more intensive healing/tanking that some hardcore players would like, and instead are still more copies of “heal occassionally, put a regen on the MT, now DPS”? If that’s the case, I can agree with making Extreme/Savage fights require more intensive healing to make the jobs more engaging. Rather than it just be “Regen MT, spam Stone IV/Malefic III/Broil II”. But, to do this, they should probably also consider making easier content demand more healing, which I don’t really see as being a bad thing either.