They are intentionally making it harder on the healer of the party. Which is "bad".
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Like I said not super hard. High end content does have the typical things that require you to use taunts so you can't just spam them for extra threat without consideration for anything. In their version of savage when dps are just going absolutely all out the tanks have to at least give threat some consideration in their rotation whereas here there's not really anything to think about threat wise.
When you apply damage bonuses to having that extra 200-250 strength and the fact that for example Warriors can use all their damage buffs and then overpower for ridiculous amounts of damage in AOE then you really should see it. Especially with Vengeance up the mobs literally melt.
Strength improves the tanks self-healing and sustain through damage and killing things faster.
Nektulos has to be trolling, surely? Surely? We've established he's a scholar who isnt able to find time to do DPS when a tank pulls multiple packs (despite lots of scholars in this thread, myself included, saying it's perfectly easy to at least find enough GCDs to throw out some Baned dots). He runs out of mana on huge trash packs as a -scholar-, a class which has basically infinite mana due to their mechanics, unless a tank does huge damage via strength. He thinks that the 15-20% extra damage you get from wearing strength accessories equates to 50% more damage. He thinks ALL tanks should go strength even when undergeared, and that it makes it -easier- on the healer. He's also missing Stoneskin as a crossclass but that's by the by (double shield before a huge pull is kinda handy for dpsing at the start).
It's a shame because the general advice of tanks wearing Strength gear WHEN THEY FEEL COMFORTABLE is perfectly valid, but the way OP has been phrasing the reasons is just causing everyone to lose their minds.
I know that lol I keep saying it everytime someone is arguing that going with VIT makes you tankier. It's just that when you're not that experienced in tanking it feels safer to get some more HP before going STR. It gives a margin of error when a player is new to tanking and learning the job.
Strength Accessories + 20% from Maim + 50% from Berserk + Unchained is a very huge increase in damage. I would say even about 50% because damage modifiers multiply your damage. I was talking about that if you read my thread.
I have a much easier time healing dungeons when the tanks go full strength, because things honesty die faster.
Strength tanks have more self-healing and sustained health and usually know how to use their mitigation tools better.