Originally Posted by
Alukah
I thought 1.x failed because they took XI as a reference, for me it seems like they tried to make a "better" version of XI changing things they wouldn't be able to change in the original game without upsetting a large amount of players, but just like if XI was released today it would fail miserably, so did 1.x, so for ARR they drew ideas and concepts from (and I quote) "Ultima Online, EverQuest, Dark Age of Camelot, World of Warcraft, Warhammer Online, Rift, Star Wars: The Old Republic and Guild Wars 2".