Originally Posted by
Dhex
the content is not varied enough and the group sizing is too exclusive and it's bred a community of separation and isolation. Why else would people complain? There is obviously a gap here that grows wider with each successive update and the developers as yet have failed to address it.
That is not acceptable...
Square has left a good chunk (and I won't make up a community-wide statistic here this is from my own observations) of it's player-base hanging.
It's not fun to spend hours and hours with different shuffles of random people of various levels of skill/progress/knowledge/gear trying to just clear a single boss fight.
I'll also note here that it is very likely not fun to spend a single hour a week on relevant endgame content. Being able to run it multiple times to help, teach, and practice would probably be welcomed by most players. The issue of drops and players progressing too quickly is a bit of a moot point in the grand scheme. Gear itself is not fun - playing the game and beating the fights is the fun.
Raiding should be more than what it is - and it should be more accessible either via tiered difficulty or repeatable runs.