Originally Posted by
MerlinCross
Living Dead isn't bad. *Chorus of booing DRKs*
Lemme put it a different way; as design it's bad. As an idea, I like it. People joke about being "Too Angry to die" and that's basically what Living Dead gives me, too angry/vengeful to die, can't bother to be in the ground when people need saving and monsters need killing.
The Problem is that kinda by design, it really feels like "OH I hope you have a Benediction on hand." Even prepared healers can flub this from another of factors. Though GNB has a simliar issue, the fact they don't have a built in death timer and only have the boss to kill them makes it feel and behave different.
Living Dead can stay but it needs to have a way of lessening the stress on both the DRK and any healer that they're partnered with. I'm sure there's a number of ways to fix this; Have our blood gauge affect our HP when going into it, massive Lifesteal, boosted incoming heals, something. I believe there's a couple ways you can make this to be easier but also more interesting. Heck they could just bake in more Healing/Life steal into the kit as a whole to help out.
OR. We just make "ShadowDouble - Make all instances of damage miss. 10s duration", make it have a shadow/Fray double take the hits instead, and just roll only.