Actually, maybe I'm just being optimistic, but I read it as they're going to give us a reason to kill them. Hopefully that means Moneyz and Lootz! XD
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Wonder if we'll see a challenge mode type of implementation from WoW where you have to kill x trash mobs to finish it.
Here is my idea for this fix. Give 1 Philosophy Tome per enemy defeated in a dungeon. That way people actually have a reason to defeat them! You can readjust the amount of tomes given out per boss (they drop loot anyway) so that it isn't broken in terms of rushing through equipment. Sound good?
Now I know I am probably being way to positive since this is SE we are talking about......but maybe if you kill all the trash mobs you will get more tomes? I know its probably a one-handed, blind man's shot in the dark but I can be irrationally optimistic, can't I?
inb4 "reason to kill them" means "you have to kill every mob in an area to unlock a portal to the next"