Hmm, no to 24 hour pops but yes to rank locked gear, so your theory is wrong sir.
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umm almost everyone 1 i knew or partied with had ridill. that was a good 300 ppl. e body i saw often and d ring also. Only stuff I rarely seen was the dynamis weapons, mythic weapons and never saw a emyprian or w.e weapon. Remember i did say I play ffxi for 12-20 hours I see alot of ppl during that time. spawn times made stuff no harder. The actuall fight does. Skill isn't on how long you play it is how good you play. I bet your not even a gamer let alone an mmo gamer.
It doesn't make the gear any rarer. It doesn't work.
If you can kill something 2 or 3 times you can kill it everytime. Unless something is litter impossible like AV then there is no point in it's strength once strats have been developed and people figure out how to kill it.
Dude. It's already been established you have no idea what you're talking about when it comes to XI.
You saw 300 people with ridill yet "never saw those NM, they always pop at 6 am i think"?
NO, DO NOT WANT!
As a casual player (one good play session a week max, maybe a couple very short sessions) I am concerned that SE will confuse ACCESSIBLE content with EASY content. There is a very large difference. I should be able to start participating in a variety of interesting things to do, without wasting a lot of time to begin playing. However, once I am engaged in particular content, that content should NOT BE EASY TO COMPLETE. It should always be possible (and sometimes VERY LIKELY) for me to fail and have to try again later.
And as a casual player - I am ok with variety of content that requires varying time commitments. I just need to have a rough idea of what I am getting in to. An example could be a Gladiator's arena with different battle styles - Style 1 is single fights and pair ups and you can expect them to last 10-15 minutes to complete. After that you/your group gets dumped out and you sign back up. This lets a casual or hardcore player play as much as they want. Style 2 is a hold off the waves of ever increasing difficulty mobs type battle until your group gets slaughtered. Clearly this will have a different time commitment. SE - That is OK!
Now while I don't want to sit around waiting for a mob to pop, only to miss it. The game does need more content that takes a party 6 hours to tackle and is challenging, as well as more meaningfully designed content in the 1 hour time frame that is also challenging.
Dude, making them 24 hour pops didn't make them hard or fun, making them incredibly difficult...that made them hard and fun. Now granted I stopped playing a little after ToAU came out, so I can't say how easy anything is after lvl cap increase , but I say no to 24 hour pops.
dude can the flippen insults for me giving you facts. most of those 300 ppl were japanese. you get it? Redill was comman sight. Alot of ppl who no lives hunted them. But most ppl barely ad acess who did have a life. Sorry nothing you said is remotely true. If you don't think I know much about ffxi for wasting 6 years of my life to it, go to xbox.com and do a plater search fir DarkAngel Raven. My ffxi achiv are there.