Can't trade them anything and cant cast on them.
and yes i understand that the tail incap seems to be ridiculous idea just putting it out there maybe if and when the tail is incapped and the ogre dies you get his tail as a weapon slot equip to run around and light the unlit torches with ? and since no one has actually tried it.. its not really that far fetched to try
Incap the skeletons? I'm pretty much gasping at straws since I'm not doing the dungeons anymore, but I did think the skeletons did the feign death thing more than regular skeletons (Which also respawns their skull).
I'm gonna try a "kill everything" run later (garyoldmantheprofessional.gif) unless someone already did that.
i was wondering if maybe there is a right order activating the small&big circles ^_^ for example maybe need to first deactivate a big one & then the smalls one in the room with humanoids before the ogre but well maybe Doctor mog already made some try on this ><
we just did the "clear everything" run (which was our first attempt and was pretty sloppy) and got to batraal @ 7 minutes left. Got him to P3 and then ran out of time. Can definitely shave off 10~15 minutes on the next run. I'll post our progress in the next hour! :D
Yeah that time limit is a pain. Considering all that has been said so far about being rewarded for skill and effective usage of time, and all that, I wouldn't be surprised if "kill everything" is the condition. Also, considering all the other proposed theories are kinda outlandish.
AOE is the name of the game, baby! Tell them CONs to go BLM nuke mode! It's the only way to be sure.
what we're throwing around atm is:
a) full mob clear
b) no add clearing on batraal
both are definitely do-able and not far fetched ideas when you take a look at other hardmode encounters in other MMOs. I would suggest people focus on those two so we can narrow down the possibilities at this stage of the testing.