I think the only reason they don't have a yalm indicator, is so they can dynamically nerf distances between things (IE: /beckon for escort missions, etc.)
Printable View
I think the only reason they don't have a yalm indicator, is so they can dynamically nerf distances between things (IE: /beckon for escort missions, etc.)
I wish that when I had my chocobo companion out, I could still use mount roulette.
Can we please give tanks a way to tell which mobs are at risk of being pulled by a party member's building enmity, WITHOUT forcing us to constantly switch between targets mid fight?
This one is really frustrating, especially in fights where the monster count is 5 or greater in a single pull. Give us a more robust indicator in the enemy party list so we can monitor all adds simultaneously, at-a-glance, BEFORE the aggro has already switched to a different party member. Thanks.
Try On feature on Loot Roll
Sometimes I want the loot only for the vanity and glamour. I don't want to greed and need everytime to try the gear so the Try On feature is really useful here. I can pass when I don't like the vanity.
I'd like if you joined a duty finder group the people on your server showed in a different colour. As it is now nobody really talks but if you knew you could chat or play together again after it may strike a bit of friendliness in duties. Likewise if they're a dick you can blacklist them.
Please make it so we have 2 different hotbars, 1 for buffs and another for debuffs!
Please make it so for looting on weapons or armor that you are currently above the ilevel of, you can only greed on it.