Originally Posted by
TheDustyOne
Another thing I noticed, although relatively minor, was with the FATEs against the bandits. Previous expansions had no qualms just having us slaughter human enemies when their HP is gone, they play the death animation and fade away, but here instead they run away after all their HP is gone. It's relatively minor in the grand scheme of things, but it does come across as oddly inconsistent; this is the same game with Tesleen being skewered, Teledji being sliced in half (albeit off-screen), war, genocide, conquest, but a few bandits slaughtering merchants? Nah they gotta live, never mind that they have no qualms in killing us, but we can only subdue them.
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