Speaking as someone who leveled Botanist, Miner, Carpenter and Blacksmith to make his own ammo I gotta say... I couldn't be happier.
This is a great bit of news that I am personally very happy about.
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Speaking as someone who leveled Botanist, Miner, Carpenter and Blacksmith to make his own ammo I gotta say... I couldn't be happier.
This is a great bit of news that I am personally very happy about.
Can I keep my old arrows for the memories? I want to especially keep a stack of mythril arrows, cause those fuckers were a journey (especially before they added the vultures to la noscea).
Am really sad they taking out the ammo, cause they are opting for a MOAR REALISUTIKU game yet what they been doing since they take out animations and physics now the reality that is if you are gonna shoot something,...well ladies and gentleman its not big science that you will end up will less things to shoot. sad sad bout this
Oh look! They're making it so <insert gameplay change that presents a nearly imperceptible negative impact on any given class>! We should do a 20+ page thread arguing over it!
If they served no real purpose as a consumable, there's no reason to keep them. By purpose I mean:
*Various effects or damage types based on equipped ammo.
*A reason to switch or conserve ammo for a particular weapon (not even a factor in this game, more so in shooters)
The current arrows serve no real purpose. What's the difference between using arrows right now and a proposed system of not using arrows? One less item to carry around. That's it.
Going from a lore perspective, that's an entirely different issue. Though over time I've come to realize that not everything in a game needs a precise explanation and often trying to explain some things just makes it more confusing than leaving it to the imagination. As long as it is consistent and the game world itself treats the game mechanic like it should be there, there's no problem with it in my eyes.
I'm still not sure why people are arguing about cost and prices and stuff, when the major reason why they took out arrows is because managing ammo is a pain in the ass and literally serves no game enhancing purpose for this genre in any way.
There's not even any 'lore' needed to explain the lack of arrows or using arrows. A bow or crossbow that shoots arrows, and a gun that shoots bullets is more or less implied by the game world. What people mean to say is they want realism, to which I will only need to point them to release day FFXIV which tried very hard to be realistic and ended up being a piece of s**t. Realism in video games is good in moderate amounts.
Realism in video games is only good when they make a clever game mechanic to represent it and it doesn't hinder more fundamental aspects of the game. Such as inventory management in games like Resident Evil 4 and food in The World Ends With You.
In an MMO things like class balance hold fundamental value and segregating classes via ammunition requirements is a good way to throw it off.
Using your own words..."god these forums" since you obviously can't read and it wasn't meant as mere speculation more so asking for clarification of how they will offset the change to output. Current formula puts bow+ammo combination up with 2hander damage totals (106+56=162). You drop the ammo portion you are left with just the bow, and as of yet they have not mentioned anything about how they will address no longer needing to buy consumable ammo.
To clarify the part you didn't quote, that was actual speculation, it was to find out if one of those options will be the way they compensate for the loss of consumable ammo. One was based off how original ranged damage to various targets would work in original class inception, and thus worked into strategy of how archer would approach each situation based on mob. Another is based on not needing any additional equipment other than the bow itself for output in which they would instead increase the Bow damage rating to make up for the loss. The last is what will happen if they don't adjust the bow damage to make up for the damage lost from the consumable damage part of the equation (AKA consumable arrows) and instead just make the projectile magically appear from thin air only retaining the bows base damage for output. To this end it is wide open for speculation, and because of this I asked for clear-cut picture to community reps so they can then relay the inquiry to developers to get a clarified response.