If no one wants jump then why not at least eliminate the invisible walls so we can at least drop down, what's the purpose of invisible wall unless the drop is ungodly.
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If no one wants jump then why not at least eliminate the invisible walls so we can at least drop down, what's the purpose of invisible wall unless the drop is ungodly.
Not being able to get over knee-high obstacles is incredibly annoying. This was never a problem in 2D RPGs, and it also doesn't cause much of a problem in the pseudo-3D environments of the PS1 titles, but presents a huge limitation in true 3D RPGs. The inability to jump has been a major problem with several FF games ever since FFX, which was the first truly 3D entry in the FF series.
There have been multiple FF games that included the ability to jump:
FFX-2
FFVII: Dirge of Cerberus
FFXIII
Kingdom Hearts
Okay, that last one was a joke, lol, but still, there have been FF games that included the ability to jump. (And KH feels more like an FF game than many actual FF games, lol!)
Oh god no. Having to open up a menu just to use a basic aspect of character movement is a very bad idea. Just imagine if walking worked the same way....:mad:
The FF "purists" deserve to be insulted, as their outdated philosophies are keeping the entire series stuck in the stone age. Seriously, back in the days of the PS1 and the SNES, the FF games were a HUGE name-brand. Now, they're just kind of average. The series needs to evolve and move forward, not cling to old traditions that are no longer effective in this day and age.
fight giant angry scorpion by yourself? fine
edit: Jump 7 feet into the air and slam the ground on the way down. Fine.
Hop over a knee high fence? denied
"Why ruin that trend?" Did you seriously just ask this? It never ceases to amaze me how rooted in tradition some of you are, only for the sake of upholding those traditions. Just because something's a trend doesn't mean it can't be altered for the better. SE really needs to put a stop to their antiquated ideals before it's too late.
I'm fine with jumping if there's a reason to implement it. Right now there's not. There are too many other things that need doing right now that actually are necessitated by gameplay. Jumping should remain far down the list until either the rest of the important stuff is done, or until they actually implement a reason to necessitate it.
Zelda doesn't have jumping :P
Amazing that the most popular thread is about the least important feature.