Maybe we just need to meme it all to hell and back on Twitter. They apparently look at social media, idk.
This is pretty disappointing to wake up to.
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Its what I’ve been telling “your group” all along rathen than spam it over the forums.
All in all best of luck
They've never done a spell revert since ff14 existed, other than energy drain return and miasma II for scholar in stormblood because he had missing mechanics in his kit,
for samurai kaiten is not essential to the rotation of the samurai, so don't kid yourself, kaiten will never come back.
Your usage of the word " Essential " is used a lil loosely, it would really help what you mean by it if you could specify it little. To many SAM mains it didn't improve the gameplay, nor did it Fix anything if that's the argument point you're trying to make. Neither was their excuses to justify it's removal or any other 6.1 Samurai changes if you think it's all about Kaiten and Kaiten alone
As for returning spells coming back? Even someone like me who has not played early enough during the period it happened, will know of " Hagakure's " removal and return. Here's the link source " LiveLetter Part LIII " stating it's spell revert. Please be a little more accurate with your statements.
Ageha is not essential to the rotation, all you do is press it when the enemy is at <20%, better remove it.
Seigan is not essential to the rotation, all you do is press it after mitigating an attack, better remove it.
Kaiten is not essential to the rotation, all you do is press it before Iaijutsu, better remove it.
Meditate is not essential to the rotation, all you do is press it when you can't hit the boss, better remove it.
Hakaze is not essential to the rotation, all you do is press it before Jinpu, Shifu, and Yukikaze, better remove it.
Etc.
A line has to be drawn somewhere. Shallow justifications can be used to remove any skill in the game, that does not mean it is a good idea or that players should accept it.
I'm of the opinion that class designs should always be designed around the highest tier players because regardless of what you do to the designs the casuals and people who play improperly to begin with are not going to notice a difference and never play it right no matter what. No reason to shaft players who care for players who would never really notice.
Hagakure....Also kaiten was extremely essential to the rotation. The removal of it has mostly ruined the job.
love waking up to see that the devs did indeed go the "let's tell them to give feedback to placate them" route. but i guess we can all just wait until the 23rd now to see if the devs decide to have a final piss on us as well after slapping us in the face for the past four months or so with their silence.
also love seeing people going "oh it's great that they're going to start explaining the reasoning behind their changes in the patch notes now" as if they're not just going to get some transparent, flimsy ass bullshit reasoning that anyone who mains the job would be able to pick apart within seconds.
What I mean is that they casualize all the jobs little by little since the end of haevensward, and especially since shadowbringer, there has never been a revert on the x1-x5 patches, but only on minor early exp release patch like x.05 or x.08,
It is exceedingly rare for them to reconsider their decisions.
A lot of jobs has lost precious spells, but hasn't returned, and you just have to look at the changes made to healers, tanks or even worse the latest jobs rework, to understand that they just want to casualize the game,
I understand what samourai community is pointing out, but it's absolutely all the roles that are impacted by the devs' choices to casualize ff14.
''I specify that English is not my native language, and that by default I make mistakes in the choice of words,
therefore, my choice of words should not be taken personally as negative that's not my goal.''