How well you were anticipating the reaction to the way that healers were changed for Shadowbringers and you were surprised at how ill-received the changes to the Astrologian class was?
How well you were anticipating the reaction to the way that healers were changed for Shadowbringers and you were surprised at how ill-received the changes to the Astrologian class was?
Is it possible to get the daily hunt log entries viewable all at once in a list when viewing it? It would be so convenient!
It seems like there has been a lot of work going into streamlining jobs to play a certain way; the removal of cross-class skills from other jobs, the removal of skill point allocation, most gear being entirely vertical with no side-grades etc. Are there any plans in the future to give players more choices in how they play their jobs, such as specializations, gear with unique effects, or skill trees?
Hope I'm not too late to get a question in.
I was wondering how feasible or how close the development team might be on making some or all of the Mogstation outfits gender-neutral. I always thought it was a huge shame to let great outfits like Snow's, Aymeric's, and Hien's be exclusive to males, or Y'shtola's outfits exclusive to females. I think it would be a relatively small workload for a relatively large amount of money that could be made through those Mogstation purchases, and it would certainly help alleviate some of the problems people have when using a Fantasia to swap genders/races only to find out some of their paid outfits no longer work.
In the Shadowbringers 8 man content, it appears that the bosses do not deal critical damage on their attacks. However, the additional monsters in encounters like Titania ( Extreme) and Innocence ( Extreme) will deal critical damage on their auto attacks. Is this intentional? How does the dev team feel about the relationship of blocking and parry vs. critical attacks?
Thanks!
Hello Yoshida-San,
With the current battle system changes, some of the jobs just do not seem fun or complete at level 70. Are there currently any plans to adjust the old ultimate fights as level 80 synced content.
Will LIVING DEAD be reworked after 4 years of Dark knights asking for it?
The development team acknowledged that Stormblood's iteration of Monk was a poor evolution during the liveletters leading up to Shadowbringers, and even cited specific player complaints such as Riddle of Fire's slow feeling uncomfortable to players during interviews during the media tour. However, Shadowbringers Monk changed nothing about the actions and traits from Stormblood that players responded to negatively, even the previously acknowledged Riddle of Fire's slow. Further many of the new traits build upon such complaints, such as Deep Meditation 2 further making Monk RNG based and two traits based around the Fist Stances when there is still only one Fist Stance that players will want to use in any situation.
Will Monk actually see it's complaints from Stormblood and before addressed in a timely manner?
Orchestrion: At the end of the Facet of Crafting (LTW, WVR, CRP) plays a tune played on the lute you restored. Could we maybe get an extended version for the Orchestrion?
SMN
My question in regards to SMN, given its popped up here a few times but not in the detail i would have liked...
What are the new Egi Glamours we are getting? Is it the remaining ARR Primals?
I would very much love to run around with Shiva, Ramuh, and Leviathan. I'd rather not see more carbuncle... *shivers* so. many. carbuncle.