So if I get this right then we're going to pay for a nerfed, simplied game this month and next year when 2.0 comes out, we get to pretend we get new abilities, but they're actually just the old ones, we've already been using for a year now.
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So if I get this right then we're going to pay for a nerfed, simplied game this month and next year when 2.0 comes out, we get to pretend we get new abilities, but they're actually just the old ones, we've already been using for a year now.
I'm liking the game right now a lot tyvm. Going back to a simplified game does not rock my world.
That's the gist of it... Seems like every time I start considering maybe I'm just getting it something else comes along and makes me go "WTF SE?" instead. Anyone feeling like SE is starting to slip into their old habits again of hiding information? Hopefully Yoshida puts out a new Letter from the Producer this week to explain their changes and shed some more clues as to these changes they're throwing at us and not something like "We apologize you're not happy with these changes, please bear with us as we work on making FINAL FANTASY XIV the best MMO it can be".
There is a difference between having an elemental wheel, and having elemental strengths and weaknesses. Not having a wheel doesn't mean weaknesses still don't occur.
Earth, Water, & Wind seem to be the defensive/healing elements. Creatures like moles and spriggans would be highly Earth oriented. Crabs and jellyfish would be Water. Birds and flies would be Wind.
Now looking at the destructive elements we have Fire, Lightning, and Ice.
Fire could be strong against Wind creatures and defenses (i.e. Wind fans the flames), mediocre against Earth creatures and defenses (e.g. Stoneskin), and weak against Water creatures and defenses (e.g. Aquaveil). Lightning could be strong against Water, mediocre versus Wind, and weak against Earth. Ice could be strong versus Earth (think glaciers), mediocre versus Water, and weak versus Wind.
So just because there isn't a "wheel" doesn't mean that we won't still strategically use strong and weak elements.
Oh, you mean because you unintelligently linked a hat to be class defining over the actual class description that were out on the SE site pre game launch that said
"In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection."
As to mean they were gonna be a healer.......trust me, not everyone made that illogical assumption. Just you.
Aenarion is right. The class descriptions released well before the game were the original base for lore of the game and gave no basis to make incorect and false assumptions that THM would be WHM.
I'm surprised at the sheer number of people who seem to think the elemental wheel, with this information has been destroyed/tossed out the window and there is absolutely no way for anyone in the game to use water damage whatsoever, and in some cases, forever.