I'd rather have them concentrate on the Buffmechanics instead bringin us closer to whm/sch in terms of healing potency. I already exclusively played sch and whm in ARR, I don't need another one of those.
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I'd rather have them concentrate on the Buffmechanics instead bringin us closer to whm/sch in terms of healing potency. I already exclusively played sch and whm in ARR, I don't need another one of those.
I just wish I could switch sects in combat. And that Shuffle would guaruntee not getting the exact same card you just drew xD. If I had a dime for the number of times I've drawn The Spire back-to-back with shuffle haha..
You still have to wait for the spell's GCD to go before you can use the insta cast again. If I need to spam a spell because something is going sideways, waiting 2.5 seconds for the cool down to go away before using again to "insta-cast" is really unecessary. I may insta cast this cure / helios, but I have to wait the normal GCD in between uses. It's pointless. Presence of Mind is more useful than that. At least it lowers the GCD unlike this.
AST is fun, I like it and I will most likely use it more often than not but it's "randomness" is far too random with buffs and with the lower healing capability makes it an unreliable healer when crap gets tight or goes sideways.
It needs tweaking.
I would be fine with the overall weaker healing output compared to other classes if it was possible to make it up through the use of the cards.
As it stands right now, the risk is just far to high for the reward this class can get.
Odd's of getting the card you want after a number of draws:
1 - 16.67% (0 sec.)
2 - 30.56% (0 sec w/ shuffle)
3 - 42.13% (30 sec. w/ shuffle)
4 - 51.77% (60 sec. w/ shuffle)
5 - 59.81% (90 sec. w/ shuffle)
6 - 66.51% (90 sec. w/ shuffle x2)
2 minutes of preparation in a fight and you still have 1:3 chance of not having the card you want for a specific mechanic. Toss in the desire to have it buffed by royal Road in a desired way and those odds will only go down more. It's just too un-reliable which only stresses more on the class having to rely on it's (somewhat weak) healing output to succeed.
I rather not be the person every 3rd fight going "Sorry guys, I ran out of mana because I drew too many spires".
Yea, honestly if they want to make them special compared to the other two healers then at least buff and revamp some of the cards so that the thing that makes them unique isn't so pale and unnoticeable.
Cards should not have been random.
One thing though, Synastry is very strong in a 8-player setting (primals so far). Pop it on the tank, Helios the raid and watch his health soar.
Ewer pairs very well together with Lightspeed, even more so when it's RRed. Without it, your Lightspeed heals are gonna drain you dry quick.
Celestial Opposition - 150sec CD instant cast with a Holy-sized AOE, stuns for 4 secs with no damage, extends the scholar's buffs for 5secs. If only it extended your allies' buffs too ugh then it'll be a better-tiered CD. One can only hope.
Also, do you guys remember that SE originally intended for a card in the draw to be +10% damage taken? It was a bad card and you'd have to replace it.
1. Using lightspeed to heal does not make sense. You are nerfing you a 25% while you have to wait 2.5sec GCD to cas another heal. If you have to kite or run while healing its ok, but only in that case.
2. SE never wanted a bad card. It was always a mistranslation.
I love this job but i bet we will see some changes in 3.1 patch. I would like to see on next big patch:
- A %healing potency skill
- Spear Card affecting casted abilities too.
- Bole applied on magic damage too
- 2 x AST stacking aspected buffs (that sux atm)
They have to buff us in the next patch (the one in two weeks).