You mean...Ragnarok?
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I hope you could find a good way to split alliances from mid little bit, when there is 9 groups in mid lag hits hunt level thus draining even more enjoyment out of it. If you force us to split more than once in a game then i see no reason to add nerfs to any class, also could always reduce group size from 72 to 48 or 24 max.
Oh no, please don't nerf the inbalance, it benefits me, I don't give a goobbue ass about melee's not being able to fight or even get remotely close to the area without getting chain slept and cometeored, please please, I don't care about everyone else as long as I'm fine.
I actually play White Mage for PvP, thank you very much, no matter what game you play, melee always have superiority on close ranges on casters, and in PvP they have many defenses around this, casters have sprint, sleep, gravity. A lot of times it's purely poor skill play around your team as whole, as they should be defending and prioritizing anyone near casters.
Except in this game, melee have too many tool to stick to and lock a caster down. Casters in slaughters have 23 players to hide behind. Which is why they are so strong in slaughter and suck in secure.
So since perfect balance is the priority, We all agree melee deserve a nerf in secure?
The biggest offender is LB building up too fast. which is getting fixed
Quit crying about "melee not being able to do anything in slaughters" when in secure casters can't do anything but run as soon as a melee or bard decide to target them.
First, the only reason i responded to this thread is because the most powerful archetype in PvP is asking for casters to be nerfed. Not because it makes any sense whatsoever. But because they want to be able to run face first into a zerg without dying. I'm sorry if correcting you is considered complaining. Before slaughter melee were perfectly fine being the obviously OP class in pvp. Now that an instance was made to punish poor positioning... we have to nerf casters!
I've played melee in pvp for years. Melee generally always has an advantage. This game is no exception. I will play melee in ffxiv eventually. I'm not on your schedule. But you need to realize that your limitations (bad LB burst, movement skills, etc..) with melee make you a bad representation of the class. Please find a mentor or follow the tips I already gave you.
I would agree with you but sorry, having actually played on a static with 2 black mages as part of my group before I do know that casters have a lot of defense towards melee, mainly based on anticipation when playing properly, if you are getting ravaged by several players then you can't expect to be inmortal, I have even witnessed good black mages handling multiple players without getting facerolled or at least surviving enough to run or go back to your group WAY better than a melee dps can handle themselves alone.
You are pretty much complaining how on a war, a close range fighter has the superiority over an archer at close range, hence the goal of an archer is stop as many close range fighters as they could before reaching them.