Sakaguchi was only part of the group that created FF. Tanaka was the other. Akitoshi Kawazu
Koichi Ishii, Yoshitaka Amano, Kenji Terada and Nobuo Uematsu all deserve credit as well.
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Get Sakaguchi back, worst thing that happened to SE was when he left.
Second choice would be Yu Sazuki, he had some awesome idea's before Sega destroyed itself.
no one becuase i may agree with some most are casual or to hardcore and complain and want the dumbest things. so i say no one :) maybe get tanaka back so he can show yoshi his version of the game and they both can work something out.
We all talk about Yoshi P being the new Director/producer and all... but you have to know that Tanaka is still in the mix, and even if he isn't the lead, I'm sure his ideas will still prevail most cases.... He is a leader, simply put, and any team he is on, he will be the unofficial leader....
So if you think Tanaka is not still pulling the strings... well...
I duno why you think Tanaka would do a better job, in fact history proves otherwise, besides:-
Quote:
Originally Posted by Tanaka
Tanaka's done with this, washed his hands. The only capacity he'll be serving up is a middle finger as we walks on. He was nominated to be pushed off the top of SE headquarters on a chocobo that can't fly and did about as well as he could have on the way down. He owes nothing more to this game.
one of the main programmers that developed the MT Framework engine.
or someone from valve software.
Chuck Noris. he can make anything happen.
If only....
Charles F. Bolden, Jr., the current Administrator of the National Aeronautics and Space Administration of NASA.
Duh, Final Fantasy + Space Exploration = WINNING
...even if it's only just for one expansion or storyline...
Steve Jobs so we can fight a HumancentiPad
Hironobu Sakaguchi
After he left the soul of FF left with him.
whoever made this game: http://www.aaportal.net/en/index.php...d=73&Itemid=91
Just reading about the way the continent is set up, with all the small villages, hamlets, interesting and diverse areas with buffer zones in-between... it really makes you realise how lacking FFXIV is in terms of these features.
-FFXIV needs Arnold Schwarzenegger
-FFXIV needs Besaid insight. Oh wait, thats everyone nominated already.
It's not even just that.
In the game i linked, It seems like if you were to travel from one side of a continent to the other, you would actually gain a sense of adventure while doing so. In FFXIV however, if you ran from one side of the map to the other, it's kind of like you're just running 5 different treadmills (one for each zone). You won't encounter new towns or ramshackle villages clustered by the trade-routes, all you'll find is boring aetheryte camps. And if you've seen one, you've seen them all.
There really isn't enough natural variation or logic to the arrangement of the zones in Eorzea, with each one having copy-pasted hamlets off in the corners and a winding path with unchanging terrain on either side.
I don't know.
I never really gave much credence to the complaint that FFXIV has copy-paste zones. But now after reading about what's possible, I feel FFXIV really does fall short in that area.
The thing i like about that ArchAge is the freedom you have to do everything. Climb to reach high place, navigate with ship around the world where you want, build everything, etc (i imagine you could fly everywhere in the future). That is the true strenght that every mmorpg should have imo.
That Kuro guy... Wait nevermind.
Then this game really has no future...
I never agreed with Tanaka's "let's attach a blatant timesink to everything so that everything in the game takes more time to complete than it already does". I still have nightmares about how pointless chocobo raising was. Vana'diel never felt alive when you saw no one outside the cities aside from the outpost NPCs. Class design and roles chosen never mixed with me. His team ruined Red Mage in a way that I fear is irreparable, for one. His team alos allowed the garbage that was utsusemi tanking. His team still lived in the stone age of classes existing only to support, despite development everywhere else getting with the times. Then you have failures like augments, pointless fishing nerfs, pointless gathering nerfs, not to mention the failure that was crafting overall (hint: rarity based systems never work). And that's the short version, by the way.
On topic, I'd nominate pretty much anyone that worked on the writing for the SaGa games up until Saga Frontier to help flesh the lore out.