1017
No exp from that...........................
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1017
No exp from that...........................
Tell the scrubs what they are doing wrong and correct them.
I am absolutely using FATEs to level from 47-50 since I am completely out of quests and didn't bother with doing much hunting log. I did FATEs sporadically as I levelled through quests and did plenty of instances. Is it a silly zerg fest? Yep, what a surprise with a game that's not even a month old and EVERYONE is progressing at the moment, I wonder why there's so much desperation to get 50? IT JUST MAKES NO SENSE.
I could deal with a difficulty boost or whatnot, but you know- I'd rather not go through FFXI's ridiculous hoops in order to level ever again. If you're going to complain about the difficulty there's MANY other places to complain about (gargoyle fight WAS the idiot-test to prepare people for dungeons, and they nerfed it because it was clearly too difficult... HA). For example, quests, leves, instances, and bosses are all pretty easy up until endgame, isn't that going to cause a problem at 50 more than anything?
most xp Ive gotten in a fate 20,000 and since it linked with two others it ended bieng roughly 32000 xp total for 3 fates. Thats nothing compare to a dungeon run.
Its only like this because all our levels are so close. When the players get more spread out, the fates should function as intended. Example, lower lvled fates hardly have anyone there
I do not really have a issue with fates for the reason of I can only do a dungeon so many times before I wanna gouge my eye ball out with a rusty spoon meaning if I lvl a couple classes up I am going to quickly run out of zone quest to do. Leaving me with leves and dungeons.
leves have a limit to how many you can do and as I said I can only grind a dungeon so many times so unless you nerfed fates exp into the ground they are still going to be worth it over those, I mean honestly lowering the exp on fates by 20% or so would add what a day or two to someones lvling who just sits there all day doing it.
I know that I would at least still fate grind over running a dungeon or just flat mindless korean MMO style mob grinding
I hate hate HATE zerg fights, we had it in 1.0 in the early days with 15 man leve link parties and now its back with FATES, no organisation, no skill, just spam a button.
I am a fan of dungeon grinding but sadly dungeons are suffering also, because everyone is doing fates.
Personally I would suggest to SE to remove all zerg fates and just have the boss ones, they are much more fun.
AND FOR GOD SAKES GIVE US MORE QUESTS, 1000'S MORE, BECAUSE UNLIKE ME SOME PEOPLE HAVE 7-9 CLASSES TO LEVEL UP.
I can not believe that you completely forgot to add quests in the 45+ range, what do you expect us to do ? zerg fates for 4 levels .. no thanks I would sooner quit.
A lot of people prefer mindless grinding. I personally do not understand it. If you nerf the fate EXP. they will simply move on to the next mindless grind.
The thing is most of the people that do these grinds are not going to be hampered from not learning the game as a lot of people are claiming. The guys grinding are the power gamers who are going to vote kick you for a being a baddy RP nerd in dungeons.
if they nerf fates , how the hell are we going to level up? i have a 50 already and leveling another class , after my hunting log is done in the range of levels what?
dungeon? as DPS takes like 1h-2h for what 10% of my xp bar?
leves? limited :S
grinding mobs? no1 wants to do that in FFXIV , mobs give to no exp
SE did a mistake removing EXP partys....fates are supposed to reemplace exp partys but are random :( chasing fates sucks
I have to wonder why the majority of posters here would rather nerf Fate experience than buff dungeon and levequest experience. Not too many people want to level at a snail's pace when they could be doing it a lot faster.
I personally don't like doing dungeons because, thanks to Blizzard making tools like our Duty Finder completely necessary to have in every modern MMO, you have people who don't bother researching the fights and just jump in blind without saying so much as "hi."
i thinking buffing dungeon exp would be nice. the key here is that people are leveling fate grinding because you can level like 10 levels in the same time you would level 3 levels doing quest and dungeons.
why not just buff up dungeon exp. like how you get a boost for having first timer in dungeons, but you get an overall boost for all dungeon ending exp. some dungeons are actually hard. it takes team coordination and planning to actually make it work. not just mindlessly spamming a key and gaining tons of exp. if you buff up dungeons exp way more than fate. people would rather do dungeons than fate.
as of right now, fate gain is 3x/4x the exp of dungeons so people tend to gravitate toward whatever can level them up to 50 first.
I like the idea of diminishing returns on FATE, you get 100% experience and seals on your first FATE, then lower to 50%, then 25%, and it stays at 25%.
Diminishing return refreshes back to 100%, after an hour or two.
I am just playing the game right and I am having fun...if you don't like FATE Grinding then don't do it...I don't do it and feel the game is progressing just fine and at a good pace for me and my fellow FC/LS players. Don't hate on others just because you don't like something...it is their game experience that they are ruining by doing this and not playing the content.
I really don't want FATEs to be nerfed, but something has to be done for other things. You're right, if I don't like FATE (I think it's okay), I shouldn't play it, but in terms of seals and xp, no other way comes close. I would just like to see something else buffed (preferably dungeons), and do something about repairs! Im only 30 and this is already getting ridiculous...
As for FATEs creating bad players, I honestly think those people would still suck at their classes. I can't tell you how many times I've seen things like "Can you tell me where to go for this quest, I didn't want to read anything" or "sure there's an orange circle, but I didn't want to walk through all of it". When you don't want to read even the quest description under the map or look at the map, chances are that player will be pretty laid back (read: lazy), structured/nerfed FATEs or not. At this point, you might as well make a forum post looking for "good" players instead of using DF.
i don't want fate to be nerfed too. you're all hating fate, after using it to reach level cap. it would be better if they buff dungeon and levequest exp
So don't use them? I find them useful for levels that don't have available quests and leves are pretty meh. The problem is there is a gap in quests specifically when multi classing. It was something borrowed from other games that wasn't fantastic. That said, it isn't the end of the world.
P.S. At least you aren't playing GW2, where they consider that crap end game and don't have hard modes or real raids... Man I really hate that game
I don't mind the fact that fate grinds are so effective for leveling. I would love it if dungeons were more effective for xp gains, however, I don't really mind the way they are now.
I'll level my classes/jobs in whatever way is most enjoyable to me and I believe the same priviledge should be available to others. Let every person that wants to skip as much content as possible just to be level 50 as quickly as possible do so. If it deprives them of learning experiences necessary to be functional during endgame content I, again, don't really care. If I discover someone isn't capable of doing certain content, I don't do that content with them. How they reached level 50 and that content is irrelevant. What matters is can they perform? Yes, hop on board. No, get practice/gear up. That's all. If I care about the player, I'll help them practice/gear up. If I don't, I'll see them when they're better prepared.
Post-Length Edit:
All of this should be understood to be within the context of non-exploitative methods. SE's addressed that it does not see Fate grinds as exploitative and does not have plans right now to change them.
I'll share what I do mind, though. Not even being able to PARTICIPATE in Fates due to the game's inability to render mobs with so many players participating. That gets under my skin more than knowing that someone else leveled up their class/job using a method that a portion of the community has deemed to be too cheap for their standard.
See that's my issue. I don't like the random mob FATEs; boss fates make more sense. The enemies that spawn in the mob type fates are horrible because literally they die in like two hits. By the time you target something, it is already dead because there are too many people. Make them harder to knock down so quickly I do think that it's an issue too that people can purely level on FATEs. I say my solutions are:
make FATEs rarer
make fate enemies stronger
increase gil from fates, but lower xp
buff dungeon xp
and lastly, make it so that people can only do x amount of fates before their xp gain from doing the same thing decreases. We have a leve limit, so there should be a fate limit. Granted, this solution is hard on servers though
For your second character, Fates are definetly the quickest and most efficient way to 50. For your first character however, story and questing will get you there just as fast if not faster.
My only problem is that the majority of fates come down to the same hurry and tag as much as possible mentality, I tend to play healers and i would enjoy being able to be a bit more involved than trying to land aero on everything. Maybe a scaling system based on the number of people in the immediate area?
I would also like to see a grinding type fate, like an onslaught with higher rewards to the number of enemies killed in the time limit similar to the scoring thing on gathering leves.
I dont mind the FATE exp, but you know it gets pretty bad when a mini boss like Svara becomes un-targetable and gets god mode + Invisible hacks due to too many people LOL. Behemoth appeared a few days ago, Couldnt even see him unless u were within his AOE Circle which = Death LOL.
So perhaps fix that before doing any nerfing and what not.
This is a bit off-topic, but if you're having trouble targeting large mobs like Svara and Behemoth in overcrowded areas, then I suggest you move your camera directly above you and zoom out as far as possible.
It seems as though the game prioritizes based on how close a group of players/mobs/npc's are to your camera, and since these large fate mobs are taller than everyone else, doing so seems to keep them high on visible priority.
Doesn't work 100% of the time, but DEFINITELY helps.
I don't think that'S what he was trying to tell us. It's the fact that Svara actually disappears if there are too many people, Svara disapperas and shows up again, then disappears and so on. That's so annoying and I don't think that things like that should be in a MMO. I think there is abetter way to handle crowded areas instead of just letting eenemies or other players disappear.
Dont need to nerf Fates XP, just need to make them harder as the levels goes by. Currently its as easy as spamming the same ability over and over (OH WAIT).
Give more damage/HP/defense to the mobs, so that each of them work as a mini-mini boss and that when the fate has a real boss, make it really like one. Some fates with 15m to be done end before the 14 minutes mark, now this is really insane... Make every fate last at least 5 minutes or so and probably impossible to solo...
Also mobs around the world needs some improvement in xp, currently killing to get xp only works for the 1-5 levels. :/ Partying to kill mobs on the wild is one of the best things in mmos...
I got run over by a fate herd last night while killing mobs to spirit bind some items.. it hurt a lot!
I had a few really fun, challenging FATEs against Malboro-lookalikes in Central Shroud yesterday. Died once too. As soon as the player amount is less than half a dozen things seem to get better. Most of the problems regarding FATEs would probably be dealt with if they would scale properly even after the beginning. I'm still hoping for a slight XP nerf though, especially from non-boss enemies with multiple people attacking them.
Have you ever tried to fish at the Goblin pond in South Shroud? I swear, if another ranger decides it's fun and stylish to fight bomb-tossing goblins on the same rock as I am...
I completely disagree, I feel dungeons are a terrible leveling design myself because of the fact there will always be more than 2x as many dps as there are tanks/healers, they will always have shitty waiting times and what do you do while waiting 20-30 minutes to get in? If they made it so dungeons could be run with 4 dps I'd be all for it but until then fates are a way better leveling design than anything else you can come up with.
In rift almost everyone in the game did rifts and ignored quests, why? Because they were way more dynamic and fun to do plus you end up moving around all over the map exploring different areas. Same thing applies here.
Make them harder, make them more interesting, but don't nerf the exp.
They should nerf XP for FATES on your initial 50. Once you get to 50, then they can boost it to the current level. I would actually prefer it by roles so that dungeons would be required for the first 50 on that particular role. Only problem with this idea is only one healer, two tanks, rest are DPS. Or they could give incentive to tanks and healers when the DF is in need of said role. Hate to borrow WoW's concept, but seeing as how DF is based off of WoW's DF, a tank/healer bonus would probably help increase tanks and healers joining for the 'gifts'.
Make FATES less common and more epic, please. Make us try. Thanks.
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I don't mind the fact that fate grinds are so effective for leveling. I would love it if dungeons were more effective for xp gains, however, I don't really mind the way they are now.
I'll level my classes/jobs in whatever way is most enjoyable to me and I believe the same priviledge should be available to others. Let every person that wants to skip as much content as possible just to be level 50 as quickly as possible do so. If it deprives them of learning experiences necessary to be functional during endgame content I, again, don't really care. If I discover someone isn't capable of doing certain content, I don't do that content with them. How they reached level 50 and that content is irrelevant. What matters is can they perform? Yes, hop on board. No, get practice/gear up. That's all. If I care about the player, I'll help them practice/gear up. If I don't, I'll see them when they're better prepared.
Well this isnt true at all. Just because you chose to move on from various areas before finishing all quests doesnt mean that there is a lack of them. I personaly have already ditched many quests and not picked up alot of others simply due to feeling there have been more than i would need for atleast 1 job to lv50. No i havnt been grinding fates, i only been doing the ones that spawned near me at the time of quest.
What you are saying may very well be true for secondary jobs and onwards going to lv50 but not even close for the first one.
Excuse me princess, i went from level 1 to 50 in a week from doing quests and dungeons with some fate runs in between.
DO QUESTS PLEASE, GET TO KNOW YOUR CLASS, DO DUNGEONS and stop ruining this game with "fate runs".
no one knows how to play in dungeons because they rushed to 50 with their first class(i don't mind if it's your second or third class this only applies to first timers)
Pfft...try playing on one of the new worlds. Coming from Exodus and moving to Mateus, it's a ghost town lol. You all dont like having so many on FATES? Well here we dont have nearly enough. Seriously, Im lucky if I get 2 people that join in on a FATE. Most of the time the fate zones are just deserted. As a result, I really cant do FATES with efficiency. FATE overpopulation is a problem you'd like to have, trust me lol.
As a ps3 pkayer with limited hardware, i'm at a huge dsadvantage when it comes to fates. Half the time i dont even see any enemies as 100 players are soamming aoe and evaoirating the ads befire they even render on my screen. Nothing is worse than trying to get xp and have the fate disappear since the horde killed everything in seconds