In WoW an epic is a item with purple colored text on their name. Highest level items in the game, lot better then blue or green items. Pretty much the same system FFXIV uses.
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Keep in mind there's another iLvL90 weapon in the database -- Allagan XXX with a little different stat allocation. I suppose every item have an alternative now.
And at least AF2 doesn't take 50+ people putting in four hours twice a week, then lotting against four other people when a piece drops (cough Summoner's Horn cough)
White Mage's was Mjollnir, wasn't it? I never got there with my WHM, but it was still a cool item.
Thinking about it a bit further, weekly caps are actually... worse than in other games for this game. Since one character has one weekly allotment of weekly tokens/points, it would take forever to collect everything for every job you have, unless you make a completely new character. In other games you can just go play an alt which have their own allotment of tokens/points. They could also just make it a weekly cap per job.
Hopefully these pieces drop from somewhere else which I'm hopeful they do and the tokens are just a consolation prize for not getting something which they said they are.
You can trade them for the stones at 100 stones/tokens per seal.
Anyone know if they have said what they are doing with the old Hamlet seals that you don't need anymore? Hopefully 1 mil gil each for the hassel of getting them ;-P ...jk...but seriously anyone know?
Yes, and they were called "epic" because the quest involved to actually get the item was epic itself. People that complain about grinding now have now idea what it was like to get an epic in Everquest. I only managed to get the 1.0 and 1.5 epic for my mage. It took forever. I never want to have to go through that again. Q_Q. It was practically traumatizing.
Actually, I did. The grind for FFXI does not compare. Not even close.
So rowena at rev toll
What are the exact requirement to start the relic quest?
i heared all classes needed to do they AF quests first before you can start it? meaning all classes need at least be lvl 47 + ??
[QUOTE=Vaer;1038770]Thinking about it a bit further, weekly caps are actually... worse than in other games for this game. Since one character has one weekly allotment of weekly tokens/points, it would take forever to collect everything for every job you have, unless you make a completely new character. In other games you can just go play an alt which have their own allotment of tokens/points. They could also just make it a weekly cap per job.
Hopefully these pieces drop from somewhere else which I'm hopeful they do and the tokens are just a consolation prize for not getting something which they said they are.
can you please explain how do you collect this type of currency you are referring to?
Right now, the only way to get them is to trade in old 1.0 gear that had materia melded into them (which is now cracked) to an NPC. Some old 1.0 specific items like hamlet seals and primal "trophies" (inferno totems, kupo nut charms, vortex totems) can also be exchanged.
There is probably another way to get them, just no one knows right now. Perhaps running content at max level. People will find out soon enough.
This is for the allagan runestones, I'm not sure if there is another currency for the AFv2. Didn't look that close when I checked all the NPCs.
Here's a a quick look at the items available for trade with tokens: http://imgur.com/a/C04Ej
To find out stats of those items check here: http://xivdb.com/
I would find it very good if all people could post the materia requirements in ARR for the pre-relic craft weapons. I will try to post the one for WhiteMage/Conjurer. Or any information you can find. Quest steps, etc. ^^.
I gotta admit, my curiosity is definitely peaking and this will probably be the first thing I look into tomorrow aside from the story lol.
Rowena won't give me any quests. I guess we gotta wait till 27th to deactivate our quest
So finally beat story mode, anyone have any ideas yet how to start relic quests yet?
Apparently several people have said finish the main story and do all the guild quests for the job you want relic on then you can take up the mission. Haven't had the time to look into this unfortunately due to lack of playtime
Gerolt in North Shroud?
If any one thinks relic is now easy to get, you're in for a surprise.
Yes, relic has been made *slightly* easier to start off.
However, along the way there are gear checks, and skill checks, both of which will prevent you from completing it.
1: Clear the entire storyline
2: Clear class & job quests up to level 50
3: Get the quest from gerolt to get weapon
4: Get a weapon and double meld it
------END EASY MODE--------
From here on end, you have gear checks and skill checks in place:
5: Alumina salts from Chimera in cutters cry
6: Literature from Amdapor (Very short instance with about 3 bosses...good luck)
7: Kill 24 mobs (this is the easiest step in the entire chain) with item equipped
8: Kill Hydra in Halitali 8 man (skill and gear check)
9: Kill Hard Mode Ifrit, Garuda and Titan for an item from them each (things have changed since 1.0...)
10: Buy a 900 philosophy token item from Rowena. You get these from end game raids.
After all that you have 1 relic. For skilled players, this makes getting relics very easy. For the not so skilled players...good luck.
Actually, I did. The grind for FFXI does not compare. Not even close.[/QUOTE]
Back in the day it would take around 180mil-300mil gil to buy the currency to obtain the relics in FF11, not even the most expensive item in the game(kraken club) would give you a third of the gil for then(plus it had a drop chance of like 0.4%?). You could grind for 2-3 years straight(like some Japaneses did) or buy the gil, that would be 4000$ back in the day, or become a antagonist and create a greedy dynamis shell, tricking people to keep all the currency all for yourself. You probably play the game after abbysea was released, but relics where famous back in the day among MMO players too, it was hardcore and extremely grinding quest, and required the help of 24+ people to complete the quest in 90% of the task's ahead, it was a whole linkshell hard work for 4-6 months worth, to reward a single individual with a "epic" weapon.